sentry-unity
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FPS metrics
Test if we can validate fps:
Metric used here:
- Good frames ( < 20ms )
- Bad frames ( > 20ms but not yet frozen)
- Frozen frames
Frozen frame issue: Unity has a limit on how big delta time can get to preserve continuity for the player experience. We could work around that by calculating the delta time ourselves -> MeasureDeltaTime() Things to consider for the metrics:
- How often did the game get frozen
- How long was is frozen for
#skip-changelog
Once we have some transactions being generated (see: https://github.com/getsentry/sentry-unity/issues/235) we can get back to this PR and add some measurements
This issue has gone three weeks without activity. In another week, I will close it.
But! If you comment or otherwise update it, I will reset the clock, and if you remove the label Waiting for: Community
, I will leave it alone ... forever!
"A weed is but an unloved flower." ― Ella Wheeler Wilcox 🥀
@bitsandfoxes this one soon will make sense? with the new metrics stuff
@bitsandfoxes with 4.0.0 you could use this now
@bitsandfoxes with 4.0.0 you could use this now
I think the name is misleading. Initially, we wanted to have those as mobile vitals.