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Extra segfaults in multiplayer VR project for Quest 2

Open samiamlabs opened this issue 1 year ago • 9 comments

Environment

How do you use Sentry? Sentry SaaS (sentry.io)

Which version of the SDK? 1.1.0

How did you install the package? Git-URL

Which version of Unity? 2021.2.11f

Is this happening in Unity (editor) or on a player like Android, iOS, Windows? Only on the Quest 2 nativly, not in the editor (as far as I have seen)

Steps to Reproduce

I don't really know how to reproduce it or what is causing it :/ Run a complex app with photon PUN networking and VR things I guess...

Expected Result

Sentry should be able to help me find logs of things that only happen when many people are using the app at the same time. This would be very useful becase I have a lot of code that only runs when there are multiple players and they do some edgecase thing.

Actual Result

Extra segfaults that don't seem to happen anymore if i disable sentry and very little information about why the segfaults are happening.

Any logs or screenshots

Some examples: image image image image

samiamlabs avatar Mar 26 '23 13:03 samiamlabs