SocketIOClient-Unreal
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Any plans for supporting volatile events
hey there,
I love using your plugin, it's a real blast, I wonder if you considered implementing volatile events?
https://socket.io/fr/docs/v3/emitting-events/#volatile-events
This repo depends on the architecture of https://github.com/socketio/socket.io-client-cpp. At a glance it doesn't appear to support volatile events yet.
If you want unreliable emit, you can consider using https://github.com/getnamo/UDP-Unreal in tandem. You can package data into bytes via Json and get close to an event driven setup for the cases where you need unreliable flow.