SocketIOClient-Unreal-Example
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2.0.1 UE5.0 Chat Example Project - Issue with plugin folder
If the Plugins folder is kept there and the user activates the Socket.io plugin from the list of plugins in UE5, the preview works (Play in editor), however the packaging for Windows fails. The user must delete the Plugins folder for this to be able to be packaged. Took me a while until I figured it out....
I'm guessing you're enabling the plugin from marketplace, if so, that seems correct. Otherwise you need to add an empty c++ class so that it can be compiled and packaged for GitHub variant which is a general limitation of blueprint only projects.
Yes, it's enabled from the marketplace indeed. Some info about this on the example page could save some people an hour or two 🙂