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The safe post-production pipeline - https://getavalon.github.io/2.0
**What happened?** The Houdini [`lsattrs`](https://github.com/getavalon/core/blob/31e8cb4760e00e3db64443f6f932b7fd8e96d41d/avalon/houdini/lib.py#L71-L98) logic does a search for nodes based on a parameter name and value which is used for `host.ls()` in Houdini. I just heard of [`nodesearch`](https://www.sidefx.com/docs/houdini/hom/nodesearch.html)...
### Issue The [**Unity**](https://unity.com/) game engine [is getting Python support.](https://forum.unity.com/threads/introducing-python-for-unity-editor.812748/) This means it should become possible to get a working Avalon pipeline integration for the Unity Editor. In many ways...
This PR relates to https://github.com/getavalon/core/issues/565 and should be considered as a starting point of Avalon 6.0 conversation. It is not ready to be merged at the time of creation. We...
**Goal** Full synchronization with CGWire; #503 **Implementation** Initially this PR is mainly tests so we can experiment with the code. Currently only have tests for Avalon to CGWire. - [x]...
**Is your feature request related to a problem? Please describe.** In Houdini it's non-trivial to decide what panel is the active one or where in the Network Tree the user...
### Feature I would like to implement some sort of *Tracking* of the inputs that are used to generate a specific publish. This will allow upstream input and downstream output...
# Problem Current asset switcher dialog is querying all documents in very inefficient way. The same document may be queried many times in separate database calls which makes asset switcher...
First of all, we would like to say that we truly appreciate the community efforts and a huge part of our current state is owed to the first years of...
# Feature: Multiselection of assets in loader With this feature it is possible to load multiple subsets from multiple assets at once.  This feature is used only in loader,...
Based on #409, this PR adds the support of Rez/Allzpark styled environment setup and application launching workflow. ## Preface Let's compare the current and up-coming launcher first. Current Launcher: 1....