getCursorsExe
getCursorsExe
Yeah, savestates here interferes with almost any game at all. This should have made it impossible to TAS them at all (maybe we should waterbox the core?). Other games affected:...
**THERE IS A WORKAROUND I DISCOVERED ON MUPEN64PLUS.** Enabling "Use Expansion Slot" COMPLETELY changes the savestate format, allowing you to get around savestate issues. (trying to load a savestate that...
**BUT**, in case of B3313, loading a savestate just after a few frames on startup (about at frame 7), major graphical glitches appear no matter if expansion slot is enabled...
Should we reopen this until the RDRAM expansion bug is fixed?
The Patch Pending label and Won't fix label isn't normally used at the same time. (Unless you mean something I don't understand)
The ROM I tried is actually Sonic 1 Beta Hoax, which has an invalid game checksum, making you see the red screen.
Perhaps we should implement auto-fix checksum, which is a feature seen in other emulators.
I think yes.
The limit on negative values should be 2x of the current console output resolution, maybe.
BGB actually ignores this and proceeds to boot into the game (BizHawk does not do this). Also, the game is Sonic 3D Blast 5. The only core that does not...