Gerion Entrup

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> Given that these are common requests, I've considered adding lib2to3 style "fixers", where people can add their own plugins to modify the code as they wish. An alternative solution...

I'm not sure that I got the question right. What I mean with my request is basically a for loop. This is what it could look like from user perspective:...

Thanks for working on it. Here are a few thoughts of me: > Got some boilerplate for interactivity down on [my fork](https://github.com/MarkusG/playerctl/tree/feature-interactive). Here are my thoughts on keybinds per command:...

If I get it right, the SVF currently resolves function pointer two fold: - If a function pointer cannot be resolved at all, the SVF does not connect it with...

Yes, I use the latest SVF version (commit: bdc9c6831). I don't get, what you mean. My line in my first commit looks really similar to yours, except that I already...

Yes, but I use SVF as library and already have an LLVM module and want to give this diretly to SVF. Therefore I use `buildSVFModule(llvm::Module&)`.

Not directly this namespace but goes in the same direction, therefore I mention it here. It would be nice if the headers also would be in an SVF directory. So...

Nice, this seems to work. Thanks for the fast implementation. I also applied this patch to make it work in `wpa`: ```diff diff --git a/lib/MemoryModel/PointerAnalysis.cpp b/lib/MemoryModel/PointerAnalysis.cpp index 608d7b3..8bee15f 100644 ---...

In the example first `get_ptr_func()` is called with 4. This results in the return of `ptr_func3`. Then `ptr_func3` is called with 4. This results in the return of `ptr_func1`. Then...

Ok, thanks for the clarification. > Is there some (SVF) way to determine what are possible candidates for this function pointers (for example functions with the same signature)? Is this...