georgeto

Results 18 comments of georgeto

> Hello I have some questions about the architecture of gui classes and _item classes_. About Gui How can I get an instance of an opened gui in random place?...

> Does this mean that I have to create a new class inheriting eCEntityPropertySet that will store all my information? It seems that all possible property set type IDs are...

> Yes, please provide it Here I added two additional properties to the `gCInteraction_PS` property set. `ge_interaction_ps_ext.h` ```c++ #pragma once #include "Game.h" class gCInteraction_PS_Ext : public gCInteraction_PS { public: GE_DEFINE_PROPERTY(...

> As far as I understand it falls on the injection of the constructor hook Were you able to resolve the error?

> ```c++ > auto item = dynamic_cast(mapEntity->GetPropertySet(eEPropertySetType_Item)); > item->SetValMap(item->GetValMap() + 1); > println(item->GetValMap()); > ``` > > (it works) What is `mapEntity` in your example, so how do you obtain...

> But in reality, it was added to all items of this type, and not to a specific stack. I looked at some methods in the inventory, and I got...

> As far as I understand, the gCHUDStaticMap object is not recreated every time a player opens a new map. But I could not find where the creation of this...

Hi and welcome to the wasteland of G3 modding ;) > Just like that I was able to: > > * Intercept any Genome-Engine-Internal function call > > * By...