George Chondrompilas

Results 9 comments of George Chondrompilas

Hey @AgentEnder thanks for your super fast response! I think I just found why it's happening. I imported my projects fine by using the `@nx-dotnet/core:import-projects` generator. This created the following...

@sinewave440hz see here: https://github.com/teenageengineering/videolab/issues/37#issuecomment-616827283 I had that issue too with .NET 4.x. I downgraded to .NET 3.5 and that error was gone

In order to make method 1 to work you have to downgrade to .NET 3.5. (that's at least what worked for me) To do that: `File -> Build Settings ->...

@sichtbeton For me, the videopaks folder was in the (quite strange) path: `/Users/username/Library/Containers/com.teenageengineering.te012.osx/Data/Library/Application Support/com.teenageengineering.te012.osx/videopaks` `find / -type d -name "*videopaks*"` to find the folder. Adding my videopaks there worked. I...

That's a Unity Asset Bundle limitation, scripts are not included in Asset Bundles at all. There is a way to dynamically load assemblies/scripts (https://docs.unity3d.com/550/Documentation/Manual/scriptsinassetbundles.html), but even that: 1. TE has...

_Then how come the scripts included in videolab work on the op z app? I guess they are part of the app itself?_ Exactly, the videolab "folder" (which contains the...

@JohanAR Yeah tried couple of things, none of them worked.

Same issue here but when `nx affected --target publish`ing

@limeship-chd could you try changing the parallel parameter to false like `"parallel": false` instead of 1? That worked in our case