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Missing "active" tag for all engines

Open OctavioCore opened this issue 1 year ago • 0 comments

Hi,

I'm currently playing around with a modpack that includes Pollution Of The Realms. I've wanted to configure the engines to emit pollution. PoTR has an option to check a certain tag of a block, and consider it "turned on" if the value of the tag is either bigger than 0 or true

The only available tag that could indicate a CDG engine is running is powered - it only indicates whether the engine is powered with redstone or not by an external source, though.

Would it be possible to add an "active=true/false" or "burning_fuel=true/false" type of NBT tag, to indicate that the engine itself is active (is actively burning fuel/producing stress capacity at the moment)?

OctavioCore avatar Feb 24 '24 17:02 OctavioCore