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quantized mesh encoding?

Open justb4 opened this issue 9 years ago • 18 comments

Just wondering: it seems that the tiles have plain heights encoded (TerrainTiler.cpp?). If so, are there plans for quantized-mesh encoding as in http://cesiumjs.org/data-and-assets/terrain/formats/quantized-mesh-1.0.html? If not I/we may add this, though time is not on my side. We have very detailed (0.5m res) Dutch open height data: http://app.map5.nl/nltopo/#rd/relief_struct/12/196286.4/446444.9.

justb4 avatar Sep 04 '15 10:09 justb4

OK, I see it is in the TODO in the README now...

justb4 avatar Sep 06 '15 15:09 justb4

Hi Just, Yes, it's in the TODO. Unfortunately we don't have any funding or project requirements to implement this at the moment but welcome any external contributions. I'm imagining implementing quantized mesh would require some refactoring to enable the different tile formats to be specified as plugins, as a sensible mesh implementation would differ considerably from the heightmap format.

I'll keep this issue open to track any progress.

homme avatar Sep 07 '15 07:09 homme

Hi guys, would love to see this added as well!

BarryReidPropeller avatar Sep 17 '15 06:09 BarryReidPropeller

Searching through Github turns up https://github.com/geoadmin/3d-forge, which appears to have the ability to read and write quantized-mesh files. Could be a useful source of info for someone trying to implement this feature in CTB.

In particular, see https://github.com/geoadmin/3d-forge/blob/6fee531256f4e3667d5c314718974bef68c53604/forge/models/terrain.py .

markerikson avatar Sep 19 '15 21:09 markerikson

@markerikson Thanks Mark, that looks very interesting!

homme avatar Sep 21 '15 08:09 homme

Anyone make any progress on this?

BarryReidPropeller avatar Nov 05 '15 04:11 BarryReidPropeller

@BarryReidPropeller I'm afraid not: this requires funding or a pull request...

homme avatar Nov 05 '15 17:11 homme

@homme i am interested in funding the quantized-mesh implementation, you know of anyone interested in this project?

lapcchan avatar Dec 06 '15 19:12 lapcchan

One more useful-ish thing I just found. This project looks like it uses a combination of GDAL and CGAL to turn a GDAL-supported raster into a Triangulated Irregular Network: https://github.com/shashankkhare/refine/blob/master/TetrahedronBuilder.h.

Also, the 3DForge file I linked earlier has now been shuffled to https://github.com/geoadmin/3d-forge/blob/57b6ba5942bf0d9d9a6e3a6f4471a2e9f3a89c61/forge/terrain/init.py. Note that they seem to be generating their TINs from shapefiles or something.

I guess the other thought would be to do a DEM-to-shapefile conversion? Something like http://gis.stackexchange.com/questions/28298/how-to-extract-raster-dem-elevations-to-vector-attribute-tables-in-arcgis-10 or http://freegeographytools.com/2007/converting-digital-elevation-models-to-shapefiledxf-contours.

It seems like there's enough information out there to do this, if someone had the time to pull all the pieces together. Cesium defines what the format should look like, the 3DForge project has some Python code that can read and write quantized-mesh files and translate TIN data into QM format, and there's techniques for turning raster data into a mesh or vector.

It's a feature I'd love to see added to CTB, I just have no time or ability to try tackling it myself. (Naturally.)

markerikson avatar Feb 07 '16 04:02 markerikson

Hi everyone, I thinking about extracting this encoder/decoder from the project and publish it as a pypi module. I'll try to do it very soon and will let you know when it's ready.

loicgasser avatar Feb 08 '16 15:02 loicgasser

@loicgasser +1 for pypi module. We may even look at integration with MapProxy http://mapproxy.org later.

justb4 avatar Feb 08 '16 16:02 justb4

It might be useful to look at SCAPE also which is a C++ implementation of the paper by Michael Garland and Paul Heckbert at CMU. (Sometimes technology comes full circle as we again need some of the same efficiency techniques for fast rendering on the web that we needed on the desktop.) I was able to get scape to build on CentOS 6 and use it to convert a heightmap to TIN format. This code could be ported and fed into the 3d-forge quantized terrain mesh writer I believe.

Cesium has previously referenced Michael Garland's work in their presentations on Terrain services. https://cesiumjs.org/presentations/Rendering%20the%20Whole%20Wide%20World%20on%20the%20World%20Wide%20Web.pdf

SCAPE download https://www.cs.cmu.edu/~./garland/scape/

https://www.cs.cmu.edu/~./garland/scape/scape.pdf

rspalko avatar Feb 15 '16 17:02 rspalko

+1

dg3feiko avatar Apr 06 '16 15:04 dg3feiko

Someone just posted in the Cesium group that they've implemented a quantized mesh generator. No specific details yet. Link: https://groups.google.com/d/msg/cesium-dev/IpcBEvjt-DA/jtbIOATQEgAJ

markerikson avatar May 31 '16 15:05 markerikson

pypi package for early birds is ready here: https://pypi.python.org/pypi/quantized-mesh-tile/ doc: https://quantized-mesh-tile.readthedocs.io Hope this will be helpful

loicgasser avatar Jun 20 '16 11:06 loicgasser

Throwing out some more examples of relevant-looking links:

  • https://github.com/geoadmin/3d-forge/issues/168
  • http://blog.mastermaps.com/2016/09/creating-tin-from-raster-dem.html
  • https://github.com/loicgasser/quantized-mesh-tile/issues/6
  • https://github.com/rolker/cesium-tools
  • https://github.com/bertt/awesome-quantized-mesh-tiles
  • https://github.com/nmandery/conference-notes/blob/bae9d7d99cd648d96b49dc4b3b8c84421ff1d8f6/2016-06-23-geopython_2016/swisstopo_loic_gasser-quantized_mesh_encoder.md

Basically, looks like there's plenty of info on the format, and several examples of implementations for generating and writing QM. Just need someone with the time, interest, and expertise to add it to CTB :)

markerikson avatar Mar 06 '17 16:03 markerikson

Hi, I have implemented the quantized-mesh output to the CTB (ctb-tile tool). It provides two new features:

  • New quantized-mesh format ouput.
  • New metadata file output.

It is free to test and use.

Details: https://www.linkedin.com/pulse/fast-cesium-terrain-rendering-new-quantized-mesh-output-alvaro-huarte/

Pull request: https://github.com/geo-data/cesium-terrain-builder/pull/64

ahuarte47 avatar Jan 08 '18 05:01 ahuarte47

Hi, we were working on a C++ tool/lib for conversion raster (GeoTIFF) heightmaps into TINs (basically optimized mesh). Since we already generating a mesh we added a tiling and quantized-mesh encoding features!

The tool is MIT licensed and can be found at https://github.com/heremaps/tin-terrain

Also, there is the example of rendering output with Cesium.js

I guess it addresses this issue and relates to #64 and #55

Feedback appreciated!

delfrrr avatar Sep 24 '18 14:09 delfrrr