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monte carlo combat simulation for genshin impact

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Currently, midair plunge hits are handled as an option in the high plunge and low plunge attack actions for each character separately. At some point in the future, we may...

enhancement

These two things came to mind while looking at the new Abyss and thought I'd jot this down. This is for the VERY long term though. It may be useful...

kind: enhancement
area: pkg

Subset of #31 - need to specifically fix the aimed shot snapshot timings for all bow characters so Amos stacks are calculated correctly using the new method. Ganyu and Aloy...

bug

Right now it's only possible to have one Rancour stack. Here's a simple sim to illustrate the issue. Example sim ``` jean char lvl=90/90 cons=0 talent=9,9,9; jean add weapon="prototyperancour" refine=5...

fischl a4 now has radius of 0.5m fischl a4 now hits gadgets fischl a4 now procs on hyperbloom trigger fischl q now has radius of 0.5m fischl c4 now has...

Added `self_absorb` param to Venti, Sucrose and Anemo MC bursts. With value `0`, characters will not check themselves for self absorption, while other values will. By Default, Venti and Anemo...

The burst should work mostly.

Added Xiphos Currently still increases EoSF and Raiden ER related buffs