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monte carlo combat simulation for genshin impact

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This is relevant for comp such as melt Ganyu where you need to miss the Bennett Q in order to get a pyro infuse but not screw up the VV

enhancement

Could be useful views to both show the user that things are working as expected across all rotations, as well as allow for deep dives of issues where things aren't...

kind: enhancement
area: pkg
area: web

The 4 NO set piece bonus appears to have a non-intuitive implementation. https://github.com/genshinsim/gcsim/blob/main/internal/artifacts/noblesse/noblesse.go According to srl (https://discord.com/channels/845087716541595668/886303126242623540/931386583423258654) ``` oh boy.... i should have documented this... there was some really weird...

info: help wanted
kind: needs investigation
area: internal

https://stackoverflow.com/questions/5837572/generate-a-random-point-within-a-circle-uniformly

enhancement

Add some sort of wrapper to simplify if we need to subscribe to all reactions at once

enhancement

Currently dynamic/conditional buffs (think 4 Blizzard Strayer) are handled as loose-leaf event subscriptions that directly modify snapshots prior to damage instances. This works ok for calculation and coding purposes, but...

kind: enhancement
area: pkg

This is meant to be a master ticket to help track the state of snapshot timing fixes across all characters. This is meant to align with the findings being made...

kind: bug
area: internal

The sim tends to run fast compared to in-game, which can lead to a lot of desync and manual jumps/dashes/waits needing to be added. We may want to have some...

enhancement

Think of a way to implement movement and projectiles. Movement is for player (and possibly enemy) movement. Projectile is for things such as arrows, catalyst attacks, etc.. Projectiles are important...

area: pkg
kind: game alignment