gcsim
gcsim copied to clipboard
monte carlo combat simulation for genshin impact
- [ ] Sayu - [ ] Thoma - [x] Traveler (Geo) - [x] Traveler (Electro) - [ ] Traveler (Anemo) - [ ] Razor - [x] Barbara - [...
fischl oz currently spawns after `f`, causing conditionals to fail needs to change the spawn oz function to "spawn" oz right away but do not start the pew pew timer...
https://gcsim.app/viewer/share/perm_1Ag1n1Vv-v4u8iUVd9Hz2 CD isn't resetting properly. Compare it to an R20 sacsword. https://gcsim.app/viewer/share/perm_1Ag1n1Vv-v4u8iUVd9Hz2
 
Requirements - Pluggable (similar to chars, artifacts, weapons) - gcsim currently takes an approach where we define a tmpl struct that includes default implementations of each routine needed - WASMable...
https://gcsim.app/viewer/share/perm_I7xc-9sBQQc1Lsv3IlBwU this config is using `hurt every interval=0,1200 amount=0,3000;` but note that 1) a hurt queue is always happening at 0 frames and 2) there are several intervals where hurt...
https://gcsim.app/viewer/share/perm_I7xc-9sBQQc1Lsv3IlBwU eula is at full stacks for the entire sim duration
From my understanding there's currently no way of disabling the debug log run when calling the sim, this makes run times take longer; originally this isn't a big issue per...
Per convo in https://github.com/genshinsim/gcsim/pull/483 Currently we build substat gradients based on avg damage, then we interpret avg dmg gradients as our only consideration for whether any particular optimization action is...