gcsim
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monte carlo combat simulation for genshin impact
Anemo absorptions should use Guoba as an aura-check target. https://youtu.be/_rFwvEhMlHU
I think it's reasonable to assume that since Raiden E's burst dmg buff gets extended by hitlag, the eye dmg part should as well. How exactly the dmg icd works...
If any of the character imported from enka has some unrecognized weapon like waster greatsword/dull blade etc, then import is not working and following error thrown on console. 
title currently:
From vigne: https://discord.com/channels/845087716541595668/869210750596554772/942806502543069194   This may be resolved by the changes in the `next` branch - to be seen...
need to find out the frames for this
originally from Kolibri#7675 on discord using the v0.5.4 .exe and this [config](https://gcsim.app/viewer/share/perm_tzYy03-5ziZtiyjA15sD9) This particular config is jade cutter Ayaka freeze so it makes sense that Ayaka would likely not want...
I'm running some optimizations for a Shimenawa Hu Tao comp where she doesn't burst. As such, one would expect energy recharge to be a dead stat that contributes nothing to...
Childe's skill, if activated while moving, is 1 frame long. The user should have the option to do this However, making it 1 frame in the sim will cause issues...
 Bug caused by Kazuha using plunge without skill so frame is 0 (and queuing f-1 causes negative). Kazuha plunge action should have a check at start for skill usage...