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monte carlo combat simulation for genshin impact

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closes #174 sheet: https://docs.google.com/spreadsheets/d/187T-SngEZUUordjY_K_tF_DdvHjQju9CoBJdp2eJOis/edit?usp=sharing main points: - implements phys ca and arcc in all bow aimed.go files - implements a hold param in all bow aimed.go files: - hold =...

This PR is for improving the implementation of Kazuha's C2 and C6. Even though there are still some uncertainties, I believe this PR will make things more accurate when compared...

When a Rain Sword is shattered or when its duration expires, it regenerates the current character's HP based on 6% of Xingqiu's Max HP.

info: blocked by other issue
area: internal
kind: game alignment

Every time Glacial Waltz defeats an opponent during its duration, its duration is increased by 2.5s, up to a maximum of 15s. - The description is incorrect. The duration is...

example: https://gcsim.app/v3/viewer/share/824dc52a-3531-4fe7-b5cf-7a074b918a5e - available only in damage mode; - if you are using the function for dynamic duration, set more hp for the target;

When Xiangling's skill is used while Guoba is onfield, it refreshes guoba instead of creating a new guoba.

bug

## Introduction Purpose of this ticket is to keep track the recount of all characters in accordance with gcsim's frame framework, which differs slightly from existing count in that we...

bug
help wanted

These buffs should be checked: - [x] Albedo C4, C6 (fixed by #739) - [x] Traveler (Geo) C1 (fixed by #734) - [x] Shenhe Q res shred, A1, C2 (fixed...

Following is a list of things that needs to be done before we can push live into production ## General checklist - [x] Add old energy interval syntax back in...