gcsim
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monte carlo combat simulation for genshin impact
Currently developers have to make sure to: - go to `ui` - update genshin-db to latest version: `yarn up genshin-db` - run `node scripts/names-translation.js` - copy the generated `IngameNames.json` to...
Current implementation executes the timer reset at `time passed since timer start > timer - 2` (delay is timer - 1 in code), but it should actually be at `time...
basically this, but on particle instead of energy level (won't have same sources because some sources are adding flat energy) 
There is a certain barrier of entry when it comes to getting the dev environment set up correctly for generating protos.
It might be easier to onboard people if the website offered a guided tour (with translations) that explains everything - explain everything that is on simulator page - write first...
Should give the cli binary the ability to auto update to ensure everyone is kept on the latest version. Change should not be done until after cli refactor (#1407) some...
When running a modified version of the cli with the `-s` option and then trying to share the sim, it keeps loading forever (loading spinner) instead of showing an error...
don't forget to mention self reactions/aura and weapon reactions/aura
- https://genshin-impact.fandom.com/wiki/Spiral_Abyss/Benediction_of_the_Abyss - choose up to 3 cards, 0 or 1 chamber card, others must be floor cards
The new embed appears to keep crashing after being up for a set period of time. When it crashes, all attempts to load an embed throw a 500/internal service error....