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monte carlo combat simulation for genshin impact

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https://discord.com/channels/845087716541595668/983391844631212112/1188908493214855178

kind: enhancement
area: web

continuation of #1148 remaining todos as follows: - [ ] add `null` type - [ ] add parsing unit tests - [ ] add comparison support for diff variable types...

kind: enhancement
area: pkg

continuation of #1705

kind: enhancement
area: devops

It would be nice to have stats for how much dmg the player took during the sim.

kind: enhancement
area: pkg
area: web

related to #1131 When the active character's hp ratio reaches 0, the following should happen: - lock sim out of actions for ~3s (needs more investigation on how long this...

area: pkg
kind: game alignment

related to #1131 should function as negative dmg% example DamageReductionMod: Xingqiu E Damage Reduction

area: pkg
kind: game alignment

related to #1131 example ResistMod: Yaoyao Q 50% Dendro Resistance

area: pkg
kind: game alignment

At the moment there are abilites that apply status to the char: - [x] Dori burst; - [x] Razor burst; - [x] Beidou hold skill (with shield only); - [x]...

area: internal
kind: game alignment