gcsim
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monte carlo combat simulation for genshin impact
Some corrections were made in the translations
Made updates to allow all substats to be considered for each character. This fixes edge cases like Geo characters using Bennett C6 to vaporize, or Xianyun wanting Flat ATK in...
Proof of concept for using random substats instead of specified. Meant as an alternative to substat standards
Added an event for when HPDebt changes
There are abilities where you can decide where an attack is supposed to happen/a gadget is supposed to spawn. It would be nice to be able to do this in...
In order to have a clean solution for: - syntax highlighting - code formatting - autocompletion - error detection - ... we should look into: - defining gcsl as a...
- add a banner on simulator page that links to guide in docs, should say something like `Want to run sims faster? Check out server mode.` - add .type() to...
During burst state, the character should not be able to take dmg. Should take whatever is written in dm. Will need to adjust Furina's HP Drain/Dehya's Self DoT/... to check...
two types: - hitbox removal (dash iframes) - should **not** emit OnPlayerHit - should not let shields take dmg - damage nullification (burst iframes) - should emit OnPlayerHit - should...
This PR rewrites the gcs evaluator to remove the use of channel for blocking purposes (not truly a concurrent workload) which adds a lot of overhead as a result of...