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monte carlo combat simulation for genshin impact

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This sim should have all three targets take at least one instance of hydro swirl damage, but only two of them do. We think this is caused by the 0...

kind: needs investigation
area: pkg

~~ayato is able to burst even though he should be starting at 0 energy.~~ https://gcsim.app/v3/viewer/share/0cc1a298-64c1-4d28-bf36-7b6dc70b9e70

enhancement

Mona C1 adds a ReactBonusMod with a timer for Vaporize, Electro-Charged and Hydro Swirl DMG. This ReactBonusMod should snapshot for Vaporize on abilities like Xiangling Q, but the Electro-Charged and...

bug

Useful for mona-like status where the target is the holder. We'll need to decide on a syntax.

enhancement

This is needed for a proper fix of #901 and potentially other multi-target interactions.

bug

In a similar vein to #263, I believe we should standardize the Abil field that's used in AttackInfo at some point.

kind: enhancement
area: internal

"Sprinting enters a short cooldown if two dashes are used in quick succession. However, this does not apply to Alternative Sprints." exact mechanics unknown: - length of the cooldown -...

bug

A parameter can be added to Itto's Elemental Skill use to simulate Ushi getting hit. In game text: "When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength....

enhancement

There needs to be a way to add a shield strength mod to a character (shield strength is a hidden character stat), because as it is the implementation of the...

area: pkg
kind: design limitation