gcsim
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monte carlo combat simulation for genshin impact
The Attack() function of dendro cores doesn't call calc(), which leads to the calc logs being pretty much useless to check whether the dendro core dmg (bloom/hyperbloom/burgeon) shown is correct....
Fischl skill recast frame data: https://docs.google.com/spreadsheets/d/1FHA1ZeMuiDIVX7plIaieVjumB4elIEWqNyo0FoYcVd0/edit#gid=738877810 ``` fischl attack:2, skill; wait(120); fischl skill[recast=1]; ``` - [ ] Check if A4 can trigger while Oz is being resummoned.
self auras: - are not subject to aura tax - have a duration that is not calculated from the specified durability - are subject to decay (linear decay based on...
https://gcsim.app/v3/viewer/share/a8119d88-4f85-4fdc-9591-69073aa8aeec in this config, Kazuha A4 is being boosted by Sucrose A4 which is not supposed to happen > //this ignores any EM he gets from Sucrose A4, which is:...
 right now the user must enable the `character` debug setting to see the effect of xiao's a1, because it is written directly into his snapshot AttackInfo [here](https://github.com/genshinsim/gcsim/blob/084b12073c0ea675b630177380e3363fb263f445/internal/characters/xiao/xiao.go#L84). it won't...
Certain reactions should have a global cooldown on stuff: - ec gauge consumption: 0.1s - ec conduct DoT: 0.1s - overloaded attack: 0.1s - shattered attack: 0.2s - superconduct attack:...
viewer link: https://gcsim.app/v3/viewer/share/de85789c-0c9a-41dd-aeb0-c6f1b2e94215 at frame 709 
Both of these reactions need to damage the user by 5% of the burgeon's original damage. Damage reduction (XQ, Beidou, etc) does not work to reduce their damage. The 5%...
This PR is to remove variadic args from event system which should be a decent performance speed up Could use some help fixing the 300 odd event subscriptions that's now...