gcsim
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monte carlo combat simulation for genshin impact
Sometimes this is useful for figuring out the remaining durability on a target in order to time reactions.
Sometimes it's useful to know how long a status lasts before it expires. This also isn't a breaking change for most configs, so it should be safe enough to apply.
This is useful for telling the user the current state (or last executed action) of the player for apl sims. Example: https://gcsim.app/v3/viewer/share/e062818f-8d18-499b-b287-690b2c22bcd4 It might be a bit cryptic to read...
- [x] Frames - [x] Hitlags - [x] Talents - [x] C0 Normals - [x] C0 Skill - [x] C0 Burst - [x] A1 - [x] A4 - [x] C1...
https://www.youtube.com/watch?v=zhBr6Fvji7k From this video, C6 has travel time similar to an arrow (so default 10f travel time is fine?)
config before dendro launch: https://gcsim.app/v3/viewer/share/1c969762-d089-464f-8cd4-e53a1ac63107 config after dendro launch: https://gcsim.app/v3/viewer/share/64352098-8a58-42b4-ae17-5047fb4901e1 (the configs are identical) so in these configs, yelan and xq bursts are both active. there is 1 moment where...
https://gcsim.app/v3/viewer/share/a69bc4b4-4387-4c46-b815-f727333e6fd8 gadgets being hit are logged with 0 damage, example with guoba active  I think gadgets being hit should not get logged, or at least not in this way...
https://www.hoyolab.com/article/503042 tldr; buffs that transform attribute 1 into a certain amount of attribute 2 based on a % of attribute 1 are not allowed to use % based buffs to...
Mostly from anecdotal reports. Leaving this here to investigate later.