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monte carlo combat simulation for genshin impact
(except Itto's) don't forget to implement CA related stuff: Beidou A4, Diluc A1, Noelle C2, Xinyan C6, ... needs frame counts for the affected chars relevant: https://discord.com/channels/845087716541595668/983391844631212112/1022801585312649237
The StamPercentMod() function sums the total modifiers, but does not output a multiplication-friendly value. We need to add it to `1` to modify a stamina requirement. https://gcsim.app/v3/viewer/share/d258ec21-aedd-4dd5-8238-c1d0124ed0f1
It looks like Kazuha, Kaeya, Heizou, and Razor are missing their party sprint consumption passives.
Hu Tao: - hutao c6 should check every 2s regardless of hurt and c6 icd but should only proc when at < 2 hp for this check only - removed...
Yelan scales off HP%, which deviates from the default optimizer heuristic.
Redo of #663 based on current `main`.
fixes #608 - replaces the fischloz status with a bool - changes the semantics of .fischl.oz: instead of specifiying the amount of frames it's still active for, now it instead...
fixes #766 tested here (turn on status and character logs): https://gcsim.app/v3/viewer/share/dd07faf3-ea73-4c56-b13b-fb0539917776 - implements kaeya c2 - adds a status for kaeya's burst ("kaeya-q") - rewrite kaeya q tick logic to...