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Simulate Ushi getting hit.
A parameter can be added to Itto's Elemental Skill use to simulate Ushi getting hit. In game text: "When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength. Only 1 stack can be gained in this way every 2s."
Suggestion: add an ushihit parameter to Itto's skill that can be set to a number corresponding to the stacks gained this way. As for when Ushi gets hit and a stack is added: the time can either be determied using rand, or can be set as a parameter too. (Or, simulate enemies attacking the active character, in general, though that is a much larger issue lol). The 1 stack/2s constraint must be implemented, though.