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fix AoE/hitbox data

Open k0l11 opened this issue 2 years ago • 2 comments

The AoE/hitboxes of abilities in the sim are often arbitrary. This should be eventually changed to match the actual data for all characters.

  • [ ] albedo
  • [ ] aloy
  • [ ] amber
  • [ ] ayaka
  • [ ] ayato
  • [ ] barbara
  • [ ] beidou
  • [ ] bennett
  • [ ] candace
  • [ ] chongyun
  • [ ] collei
  • [ ] cyno
  • [ ] diluc
  • [ ] diona
  • [ ] dori
  • [ ] eula
  • [ ] fischl
  • [ ] ganyu
  • [ ] gorou
  • [ ] heizou
  • [ ] hutao
  • [ ] itto
  • [ ] jean
  • [ ] kaeya
  • [ ] kazuha
  • [ ] keqing
  • [ ] klee
  • [ ] kokomi
  • [ ] kuki
  • [ ] lisa
  • [ ] mona
  • [ ] ningguang
  • [ ] noelle
  • [ ] qiqi
  • [ ] raiden
  • [ ] razor
  • [ ] rosaria
  • [ ] sara
  • [ ] sayu
  • [ ] shenhe
  • [ ] sucrose
  • [ ] tartaglia
  • [ ] thoma
  • [ ] tighnari
  • [ ] traveleranemo
  • [ ] travelerdendro
  • [ ] travelerelectro
  • [ ] travelergeo
  • [ ] venti
  • [ ] xiangling
  • [ ] xiao
  • [ ] xingqiu
  • [ ] xinyan
  • [ ] yaemiko
  • [ ] yanfei
  • [ ] yelan
  • [ ] yoimiya
  • [ ] yunjin
  • [ ] zhongli

originally about Hu Tao CA AoE: When uncancelled, you could maybe make it hit multiple enemies if you're lucky but when cancelled with Jump/Dash this choice becomes very questionable.

k0l11 avatar Jun 23 '22 09:06 k0l11

Also applies to Kazuha's N1 at least, maybe other attacks.

RarePossum avatar Jul 09 '22 03:07 RarePossum

Yeah a lot of attacks seem to be unrealistically categorized as AoE. E.g., I can have Eula autoing on 5 enemies and gcsim thinks she hits all 5. In practice, you might get more like 2-3, and often 1. I think the "AoE-ness" of attacks should be adjustable

JohnJillky avatar Jul 12 '22 01:07 JohnJillky