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Adjust and Fix Snapshot Timings

Open Tsym-or-Tysm opened this issue 3 years ago • 2 comments

This is meant to be a master ticket to help track the state of snapshot timing fixes across all characters. This is meant to align with the findings being made in the KQM #snapshot-timings channel, as well as adjust some of the current snapshot implementations for dynamic attacks (e.g., NAs and CAs) that occur before the actual hit lands, which can lead to timings being off on buffs.

  • [ ] Jean
  • [ ] Kaedehara Kazuha
  • [ ] Sayu
  • [ ] Sucrose
  • [ ] Traveler (Anemo)
  • [ ] Venti
  • [ ] Xiao
  • [ ] Aloy
  • [ ] Chongyun
  • [ ] Diona
  • [ ] Eula
  • [ ] Ganyu
  • [ ] Kaeya
  • [ ] Kamisato Ayaka
  • [ ] Qiqi
  • [ ] Rosaria
  • [ ] Beidou
  • [ ] Fischl
  • [ ] Keqing
  • [ ] Kujou Sara
  • [ ] Lisa
  • [ ] Raiden Shogun
  • [ ] Razor
  • [ ] Traveler (Electro)
  • [ ] Albedo
  • [ ] Ningguang
  • [ ] Noelle
  • [ ] Traveler (Geo)
  • [ ] Zhongli
  • [ ] Barbara
  • [ ] Mona
  • [ ] Sangonomiya Kokomi
  • [ ] Tartaglia
  • [ ] Xingqiu
  • [ ] Amber
  • [ ] Bennett
  • [ ] Diluc
  • [ ] Hu Tao
  • [ ] Klee
  • [ ] Xiangling
  • [ ] Xinyan
  • [ ] Yanfei
  • [ ] Yoimiya

Tsym-or-Tysm avatar Oct 16 '21 15:10 Tsym-or-Tysm

With the new AttackEvent refactor done, this needs to be rechecked for all characters effectively.

Tsym-or-Tysm avatar Jan 12 '22 02:01 Tsym-or-Tysm

relevant sheet: https://docs.google.com/spreadsheets/d/1M2nTLogzYd2o4ZLkYEkzfovwiTznQOB5ujWuMlQbE0k/edit?usp=sharing

k0l11 avatar Jun 18 '23 20:06 k0l11