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Rework results aggregation / additional data collection

Open srliao opened this issue 3 years ago • 2 comments

Issue to track reworking results aggregation including:

  • Putting in a dataframe
  • Potentially tracking additional statistics

Some suggestions thus far:

  • Average buff uptime
  • Number of reactions triggered by each ability (related to reaction ownership)

srliao avatar Feb 10 '22 01:02 srliao

image Sample output from wow simc. I can see Crit % being useful.

Also a good point from Zephyr (https://discord.com/channels/845087716541595668/884485336657444894/941143691425349682) is that showing absolute max hit can be very valuable.

srliao avatar Feb 10 '22 01:02 srliao

Information I often find myself wondering about a character or team is:

What % of a character's personal damage comes from each ability. Put in a practical way, very simply, if 75% of xiangling's damage comes from pyronado, then it is a reasonable assumption that increasing her burst damage% by 10% would be a 7.5% damage gain

How much wasted energy they received. ie how many particles did i catch with their burst already full on energy

How much wasted time was spent on a spell. ie how many seconds per rotation, or total, was their skill or burst available to be pressed, but not pressed.

FYCZephyr avatar Feb 10 '22 02:02 FYCZephyr

@unleashurgeek is this done via #1359?

k0l11 avatar Jul 05 '23 07:07 k0l11

Closing for same reason as https://github.com/genshinsim/gcsim/issues/561#issuecomment-1622012715

srliao avatar Jul 05 '23 15:07 srliao