gcsim
gcsim copied to clipboard
Rework results aggregation / additional data collection
Issue to track reworking results aggregation including:
- Putting in a dataframe
- Potentially tracking additional statistics
Some suggestions thus far:
- Average buff uptime
- Number of reactions triggered by each ability (related to reaction ownership)
Sample output from wow simc. I can see Crit % being useful.
Also a good point from Zephyr (https://discord.com/channels/845087716541595668/884485336657444894/941143691425349682) is that showing absolute max hit can be very valuable.
Information I often find myself wondering about a character or team is:
What % of a character's personal damage comes from each ability. Put in a practical way, very simply, if 75% of xiangling's damage comes from pyronado, then it is a reasonable assumption that increasing her burst damage% by 10% would be a 7.5% damage gain
How much wasted energy they received. ie how many particles did i catch with their burst already full on energy
How much wasted time was spent on a spell. ie how many seconds per rotation, or total, was their skill or burst available to be pressed, but not pressed.
@unleashurgeek is this done via #1359?
Closing for same reason as https://github.com/genshinsim/gcsim/issues/561#issuecomment-1622012715