classic-axis
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Bug when using an analog keyboard
There's an issue when you mix both gamepad and k&m inputs. I'm using wasd as controller inputs for movement/driving. When I move and right click to aim near a pedestrian for a brief time I get an autolock on target (although I have autoaim set to off in the config), then when I let go of movement keys (game switches back to m&k controls) Claude/Tommy start spinning in circles until I let go of right click. Is it possible to completely disable this autoaim feature for gamepads? I'm using Ginput btw.