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Automation for the idle incremental game 'Trimps'

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My Trimps get stuck on void maps while doing Nom challenge. Both auto-stances switch to barrier formation on final cell, unable to do more that 5% of max hp. I...

http://screenshotlink.ru/dd66f7e2c23baa4b705a7091c79adbc4.png I have seen this bug many times on high zones, and it gets most destructive when you need to reach higher zone than usual (in my case it is...

While the graph screen is open, the building that is currently being built shows up on top of it. http://imgur.com/a/MHHJ2

For long run Magma runs, Nurseries are a rare commodity. Setting maximum nurseries or no nurseries until Zone: allows for some control, but I suggest one more feature to complement...

This should be reordered to (Always -> Portal -> OFF). When one wants to turn off Spend Magmite (which is primarily used in Portal mode), to save for the one...

There is a point of diminishing returns with Golden Upgrades after a certain number of purchases since the upgrades are additive. It would be nice if the user had the...

The tooltip for Hire Scientists says it "stops hiring scientists after 250k farmers." This appears to be a lie; it hasn't stopped buying scientists, and I passed 250k farmers a...

Concept: * Replaces current buy equipment strategy. * Buy equipment only when required and when prudent. The damage/HP predictor in automaps works as an indicator. Conditions: * No prestiges of...

That is a minor point, but the option "Die to use S" would be great if it wasn't firing for a single cell between to corrupted cell (I selected do...

The farming for void percentage indication is fantastic to estimate how long until voids are ran and judge if void map range and difficulty check are appropriate, would love to...