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Automation for the idle incremental game 'Trimps'

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A fix for #92 (see https://github.com/genbtc/AutoTrimps/commit/4d229c63e83d20dd74444a7c58f2a310d12c3a85 ) doesn't check whether the challenge is still active, which means that the max tox setting gets disabled as soon as portal is enabled,...

Could not seem to properly effect a pull request without also trying to force a merge on user.js and autotrimps2.js and install file and what not, so just posting this...

On multiple rare occasions, autotrimps seems to get stuck. I will have a full population with full health, but it will not send trimps to fight. What made it work...

At the top of father.js we have: ``` MODULES["gather"].minTraps = 100; ``` Which is used in two other places. But the other place you'd expect this to be used, instead...

Hello team, I have two suggestions regarding AFK mode, which is a really useful tool to reduce system load. 1, A more easily accessible button for it, perhaps next to...

During Metal Challenge AT was sometimes auto buying Miners even though they were unlocked. I think I tracked this down to Line 136 in the jobs.js module. There should be...

If both Scryer and Auto Stance 3 are selected but you haven't reached z180 yet, Automaps breaks. ``` if (getPageSetting('UseScryerStance')) useScryerStance(); //"Use Scryer Stance" (scryer.js) else if (getPageSetting('AutoStance')

This is yet another thing that makes AT really slow in early game. maps.js: ``` MODULES["maps"].numHitsSurvived = 8; //survive X hits in D stance or not enough Health. ``` It...

Before you have Bloodlust, any setting for Better AutoFight (including off) will send out the next group of Trimps to fight immediately, even if it would lead to having zero...