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Map Special Modifier Issue

Open secirpac opened this issue 7 years ago • 4 comments

It can be more convenient if Map Special Modifier can be chosen when creating maps with Auto Trimps on. Farming time will be shorten : )

secirpac avatar Jan 13 '18 13:01 secirpac

This has reached my attention finally and work and code will be coming under way - very soon to come. for reference: The game screenshot of settings we need to control

genbtc avatar Mar 04 '18 19:03 genbtc

thank you in advance for your work! I will test this new feature until it is stable XD

secirpac avatar Mar 24 '18 04:03 secirpac

Either this isn't working optimally or I'm missing something. AT is always choosing FA special modifier for maps even though I believe FA does nothing for me since it says it doesn't stack with hyperspeed 2. Also even if FA was working it seems that the caches are much more productive, especially late game, but it never chooses them.

Not complaining, I love the addition of this feature and everything else AT, just trying to report issues with this feature as requested :)

edit This is maybe a non issue since I just went back and re-read hyperspeed II and was reminded it only applies up to HZE/2 so FA should be functional for late game and farming likely is only greatly beneficial when playing manual and not using AT anyways for HZE pushes, spires, etc.

rgreen83 avatar Apr 01 '18 23:04 rgreen83

I think Cache map modifiers should be considered during Automap if you have unlocked them & have sufficient Fg. It can definitely make farming way faster, especially when running for prestiges. Including D/S switching strategy in these maps can farm even more. Currently, I don't see Special Modifier taking effect and have no idea how it works, but I suggest adding this feature if it wasn't there.

W10104 avatar Jun 03 '18 11:06 W10104