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[Suggestion] Increase the stability of Crawl

Open YOMA8338 opened this issue 6 months ago • 1 comments

When crawling with /crawl, it seems that a single shulker is used to crawl, but due to lag or other reasons, the crawl may appear to be momentarily canceled in the middle of the crawl. I think that by making the crawl 3x3 or 5x5, it would be possible to prevent such anomalous behavior due to the crawl being canceled in the middle of the crawl. What do you think?

YOMA8338 avatar May 30 '25 11:05 YOMA8338

The main problem is the server tick rate, if the server tick rate would be high enough a single shulker would be enough. Adding more shulkers would add complexity to the feature & would limit the player from world interactions. This could also be a performance issue. I will have to check this thoroughly

gecolay avatar Jun 30 '25 17:06 gecolay