Fabian Jonassen
Fabian Jonassen
Yes, can you open a PR with that here?
I have thought a bit about the `mainThread()` checks and i guess we should make them full force destructive. With the current design i guess those are being ignored. So...
This also needs to implement some sort of limitier or DOS can happen with moving too fast (due to bounding checks)
#26 needs to be finished before i can do this since i need reference data from a real PE world
Also please fill in the docs. I won't merge API filled with documentation Todos
Can you give an example on how to use "Quick craft"? Crafting with the book for example should work. Which vanilla feature are you referring to here?
Ok this is partly affected, on 2x2 crafting it works as expected, crafting tables are bugged. I will change that in the list above
This would need a proposal for API changes on how to bind new items, blocks, entities into GoMint without exposing internals.

Which version do you use in since then?