godot-shaders
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Port project to Godot 4
Duplicate #47.
Please update
I am using an old version of the outline shader and it stopped working with godot 4, i stumbled on a solution that should work with many of the shaders from this repo (mostly regarding fragment functions):
https://github.com/godotengine/godot/issues/49781
TL;DR: Many of the shaders can be fixed when setting color by using a "COLOR *=" instead of "COLOR =", because it seems the values are different now.
Maybe leaving this one up so people could stumble upon this could be helpful.
The tip above is mostly meant to fix the "modulate set on a canvasItem gets ignored when shader is applied" and to then also be able to draw outside the texture you might need something along the lines of:
if (color.a <= 0.0) {
COLOR = mix(color, line_color, outline - color.a);
}
else {
COLOR *= mix(color, line_color, outline - color.a);
}