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Error compiling Shader

Open InochiPM opened this issue 5 years ago • 1 comments

I cannot get this program to work for the life of me, no matter what i do it always throws this .NET error at me, i tried the precompiled version of SPICA, then i tried to compile my own version and they both give me the same error every time.

i saw a prior issue with the same problem and there was a bit of code that they used to get it working but i have not a single clue what to do with that bit of code. Screen Shot 2019-04-27 at 11 20 41 PM

InochiPM avatar Apr 28 '19 03:04 InochiPM

Well it seems that your graphics card does not support GLSL version 3.3. It could be that your graphics card has just too low specs or you have not the right drivers installed or your graphics card is running in a wrong mode (mine is a hybrid card which has low power mode that only support version 1.1).

If you want to check your specs there are many ways. One of them is using this software: http://realtech-vr.com/admin/glview glview At the top you can check the different context modes of your card(s) glview_

If your specs are too low the only fix would be to rewrite the shader and some shader related code and possibly lose some visual features.

waielal avatar Apr 28 '19 08:04 waielal