Gérald Choqueux

Results 104 comments of Gérald Choqueux

There's new project rok4 in docker image : * [on github](https://github.com/rok4/docker-rok4-datasets) * [on hub docker](https://hub.docker.com/r/rok4/dataset) Otherwise, be4/rok4 team plans to publish documentation and tutorials.

@etienleigh managed to set up a TMS server on a rasberry Pi. ([see comment](https://github.com/iTowns/itowns/issues/1515#issuecomment-725681903)) He may have an idea on the issue to `publishing terrain services` and free `alternative wmts...

For the moment, it's not possible to update style dynamically. We work in this moment to add this feature. A way, to refresh the style, is remove the `Layer` and...

> Firstly - love the program. Thanks! > Secondly Have you WMTS, WMS or TMS with negative elevation? then I could try to solve the problem

> I was just wondering if this is something commercially interesting for ITowns core community / primary system users? it may interest users but I don't know exactly what their...

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Yes, unfortunately, it is a known behaviour. We want to improve the rendering, we could plan it in the next 3 to 6 months.

> A solution might also be to turn the loaded tiles contents visible or not using Threejs' Object3D.visible instead of unloading them after a fixed delay that is defined here....

With the #939 (image oriented) #912 merging (shader chunk). It will be possible to define projections via the oriented images and displayed them easily with the chunk shader architecture.

@mbredif have a work in progress to project all images sources on all `GeometryLayer` (terrain, buildings...). We're going to carry his work into **iTowns**. @mbredif could you add link to...