Garrett Campbell

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#3783 This PR should have given a setting that resolves this, could you try the `cmake.deleteBuildDirOnCleanConfigure` setting in the pre-release channel?

@xavgru12 Did you try the `cmake.deleteBuildDirOnCleanConfigure` setting?

@xavgru12 How does it work for you though? Either way everything is going to get regenerated (for the most part), so deleting the entire build dir ensures that things happen...

@xavgru12 It sounds like what you're suggesting might be that we could improve our "delete cache and reconfigure" step to, if you're using a cmake.exe version past 3.24, we could...

@xavgru12 Do you notice performance differences when deleting the entire build directory? It's regenerating everything either way, correct? In which case, the solution has the same impact?

Since this fixes the issue and I did some small testing and didn't find any performance difference, this is determined to be a good solution, though it could be more...

@xavgru12 I would agree, however, in a quick test, after a reconfigure, building through cmake still causes a rebuild of the obj/binary files. And yes, I would encourage you to...

@nonk123 To clarify, you're saying that the inconvenience here is that since we launch from the binary directory, accessing items in the `assets` folder is different when running from CMake...

@nonk123 Does this change if you use a CMakePresets or change your settings so that the binary directory is simply `build`? Rather than using the `${Debug}`? Or, does it simply...