pandocs
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The single, most comprehensive Game Boy technical reference.
We need to figure out how to cite references and how to list them. Ideally, we'd want something similar to the LaTeX way, but I'm not sure we could plug...
I recently learned [here](https://github.com/mattcurrie/cgb-acid2/issues/1#issuecomment-657279987) from @mattcurrie what the FF6C register is meant to represent in CGB mode. I thought it might be good to know and to document! > The...
From ["Shark_Cheats.md" in the "Gamegenie" folder](https://github.com/gbdev/pandocs/blob/develop/content/Gamegenie/Shark_Cheats.md): > Hexadecimal codes can be then entered for specific games, typically providing things like Infinite Sex, 255 Cigarettes, or Starting directly in Wonderland Level...
On "Separating between SGB and SGB2": > Reportedly, some SGB models include link ports (just like handheld gameboy) (my own SGB does not have such an port), possibly this feature...
There is this note, left on the Game Boy printer wiki page: > ([Details and pictures](http://furrtek.free.fr/?a=gbprinter&i=2) , need to be copied here) @furrtek Do you think we can translate the...
On "SGB System Clock": > Also, I think that I've heard that SNES models which use a 50Hz display refresh rate (rather than 60Hz) are resulting in respectively slower SGB/gameboy...
On "LCDC.5 - Window Display Enable" > This bit controls whether the window shall be displayed or not. (**TODO : what happens when toggling this mid-scanline ?**) This bit is...
On SLCDC.1 - OBJ Display Enable: > Note: toggling mid-scanline might have funky results on DMG? Investigation needed. Do we have any info on this?
Feedback by @Bananattack on [Discord](https://discordapp.com/channels/303217943234215948/666927302348636160/673967141652791298): > Some new notes about the VRAM + OAM accessibility make the main points about into a bolded heading, and rehash information the about STAT...