Gleb Balykov

Results 57 comments of Gleb Balykov

Please try with `"request": "launch"`

> Hi, i understand. Godot does not use mono anymore. this is dotnet > Godot Engine v4.4.stable.mono.official.4c311cbee This seems to be using mono runtime from .NET (or the naming is...

Thanks for clarification. Command line should be smth like this: `netcoredbg --interpreter=cli -- dotnet hello.dll param1 param2`. In case of `netcoredbg --interpreter=cli -- godot Main.tscn`, what is `godot`? Is it...

Maybe there's no managed part initialized in godot process when you try to connect with netcoredbg. Try to attach to managed process (when managed part is already initialzied) to see...

> i'm not sure how to attach to the godot process ``` $ ../bin/netcoredbg --help .NET Core debugger Options: --buildinfo Print build info. --attach Attach the debugger to the specified...

If debugger tries to set up debug connection before godot initializes managed part, then it won't work. For dotnet/corerun hosts this happens very early during init stage (e.g. it's initialized...

> Is there anyway to wait for a bit longer before it fails? Not sure, maybe @viewizard knows where this timeout is specified

@Kurren123 What kind of changes are needed for winget?

This should be fixed in latest release. Feel free to reopen if you see any more related issues.

Please note that osx arm64 is now a community supported architecture, because we're not able to test it at the moment. There're some builds provided by community, and you can...