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Virtual Universe 3D Engine
Hi! How would one go about importing a heightmap into VU ([something like this](https://i.imgur.com/1DxHK4u.png))? I am interested in simulating some projectile collisions with terrain. Are there other options apart from...
https://github.com/mogol/opengl_texture_widget_example I can run golang inside flutter easily. Just a matter of outputting into each android and iOS buffer. Are you interested in helping as might need some
Currently the project does not compile on Ubuntu, while browsing through the code I found this: ``` // FUTURE // Currently the most popular linux distro (ubuntu) is replacing the...
``` # github.com/gazed/vu/device ../go/src/github.com/gazed/vu/device/input.go:196: undefined: controlKeyMask ../go/src/github.com/gazed/vu/device/input.go:197: undefined: shiftKeyMask ../go/src/github.com/gazed/vu/device/input.go:198: undefined: functionKeyMask ../go/src/github.com/gazed/vu/device/input.go:199: undefined: commandKeyMask ../go/src/github.com/gazed/vu/device/input.go:200: undefined: altKeyMask ../go/src/github.com/gazed/vu/device/input.go:208: undefined: key0 ../go/src/github.com/gazed/vu/device/input.go:209: undefined: key1 ../go/src/github.com/gazed/vu/device/input.go:210: undefined: key2 ../go/src/github.com/gazed/vu/device/input.go:211: undefined: key3...
There is a Direct3D9 wrapper here: https://github.com/gonutz/d3d9 Having a Direct3D renderer would make deployment on Windows easier, since Windows comes with DirectX drivers but usually has bad built-in OpenGL support...