Open
frede791
opened this issue 1 year ago
•
11 comments
Environment
OS Version: 22.04
Binary gz-garden latest release
If this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise delete this section.
Rendering plugin: [ogre2].
[ ] Sensor rendering error.
[x] GUI rendering error.
Generally, mention all circumstances that might affect rendering capabilities:
[x] running on real hardware
Rendering system info:
On Linux, provide the outputs of the following commands:
LANG=C lspci -nn | grep VGA
\00:02.0 VGA compatible controller [0300]: Intel Corporation Device [8086:a7a0] (rev 04)
echo "$DISPLAY"
":0"
LANG=C glxinfo -B | grep -i '\(direct rendering\|opengl\|profile\)'
direct rendering: Yes
Preferred profile: core (0x1)
Max core profile version: 4.6
Max compat profile version: 4.6
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) Graphics (RPL-P)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.0.4-0ubuntu1~22.04.1
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.0.4-0ubuntu1~22.04.1
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.0.4-0ubuntu1~22.04.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
ps aux | grep Xorg
fremark+ 198327 0.0 0.0 9536 2516 pts/18 S+ 10:32 0:00 grep --color=auto Xorg
sudo env LANG=C X -version
[ogre2.log](https://github.com/gazebosim/gz-sim/files/13646343/ogre2.log)
X.Org X Server 1.21.1.4
X Protocol Version 11, Revision 0
Current Operating System: Linux fremarkus-ThinkPad-X1-Carbon-Gen-11 6.1.0-1027-oem #27-Ubuntu SMP PREEMPT_DYNAMIC Mon Nov 20 15:08:14 UTC 2023 x86_64
Kernel command line: BOOT_IMAGE=/boot/vmlinuz-6.1.0-1027-oem root=UUID=87416edc-a5f8-4f3a-9a10-55881d31e973 ro quiet splash vt.handoff=7
xorg-server 2:21.1.4-2ubuntu1.7~22.04.2 (For technical support please see http://www.ubuntu.com/support)
Current version of pixman: 0.40.0
- [x] Please, attach the ogre.log or ogre2.log file from `~/.gz/rendering` <!-- Choose the relevant version based on what you checked in the "Rendering plugin" question. -->
```
10:23:54: Creating resource group General
10:23:54: Creating resource group Internal
10:23:54: Creating resource group Autodetect
10:23:54: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:23:54: Registering ResourceManager for type Material
10:23:54: Registering ResourceManager for type Mesh
10:23:54: Registering ResourceManager for type Mesh2
10:23:54: Registering ResourceManager for type OldSkeleton
10:23:54: MovableObjectFactory for type 'ParticleSystem' registered.
10:23:54: ArchiveFactory for archive type FileSystem registered.
10:23:54: ArchiveFactory for archive type Zip registered.
10:23:54: ArchiveFactory for archive type EmbeddedZip registered.
10:23:54: DDS codec registering
10:23:54: FreeImage version: 3.18.0
10:23:54: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
10:23:54: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
10:23:54: ETC codec registering
10:23:54: OITD codec registering
10:23:54: Registering ResourceManager for type HighLevelGpuProgram
10:23:54: MovableObjectFactory for type 'Decal' registered.
10:23:54: MovableObjectFactory for type 'InternalCubemapProbe' registered.
10:23:54: MovableObjectFactory for type 'Entity' registered.
10:23:54: MovableObjectFactory for type 'Item' registered.
10:23:54: MovableObjectFactory for type 'Light' registered.
10:23:54: MovableObjectFactory for type 'Rectangle2Dv2' registered.
10:23:54: MovableObjectFactory for type 'BillboardSet' registered.
10:23:54: MovableObjectFactory for type 'ManualObject2' registered.
10:23:54: MovableObjectFactory for type 'BillboardChain' registered.
10:23:54: MovableObjectFactory for type 'RibbonTrail' registered.
10:23:54: MovableObjectFactory for type 'WireAabb' registered.
10:23:54: *-*-* OGRE Initialising
10:23:54: *-*-* Version 2.3.1 (Daedalus)
10:23:54: OverlayElementFactory for type Panel registered.
10:23:54: OverlayElementFactory for type BorderPanel registered.
10:23:54: OverlayElementFactory for type TextArea registered.
10:23:54: Registering ResourceManager for type Font
10:23:54: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/RenderSystem_GL3Plus.so
10:23:54: Installing plugin: GL 3+ RenderSystem
10:23:54: OpenGL 3+ Rendering Subsystem created.
10:23:54: Found Num EGL Devices: 2
10:23:54: EGL Device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0
10:23:54: Trying to init device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0...
10:23:54: Created GL 4.5 context for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0
10:23:54: Destroying device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0...
10:23:54: EGL Device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1
10:23:54: Trying to init device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1...
10:23:54: Created GL 4.5 context for device EGL_MESA_device_software EGL_EXT_device_drm_render_node #1
10:23:54: Destroying device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1...
10:23:54: Plugin successfully installed
10:23:54: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/Plugin_ParticleFX.so
10:23:54: Installing plugin: ParticleFX
10:23:54: Particle Emitter Type 'Point' registered
10:23:54: Particle Emitter Type 'Box' registered
10:23:54: Particle Emitter Type 'Ellipsoid' registered
10:23:54: Particle Emitter Type 'Cylinder' registered
10:23:54: Particle Emitter Type 'Ring' registered
10:23:54: Particle Emitter Type 'HollowEllipsoid' registered
10:23:54: Particle Affector Type 'LinearForce' registered
10:23:54: Particle Affector Type 'ColourFader' registered
10:23:54: Particle Affector Type 'ColourFader2' registered
10:23:54: Particle Affector Type 'ColourImage' registered
10:23:54: Particle Affector Type 'ColourInterpolator' registered
10:23:54: Particle Affector Type 'Scaler' registered
10:23:54: Particle Affector Type 'Rotator' registered
10:23:54: Particle Affector Type 'DirectionRandomiser' registered
10:23:54: Particle Affector Type 'DeflectorPlane' registered
10:23:54: Plugin successfully installed
10:23:54: CPU Identifier & Features
10:23:54: -------------------------
10:23:54: * CPU ID: GenuineIntel: 13th Gen Intel(R) Core(TM) i7-1370P
10:23:54: * Logical cores: 20
10:23:54: * SSE: yes
10:23:54: * SSE2: yes
10:23:54: * SSE3: yes
10:23:54: * MMX: yes
10:23:54: * MMXEXT: yes
10:23:54: * 3DNOW: no
10:23:54: * 3DNOWEXT: no
10:23:54: * CMOV: yes
10:23:54: * TSC: yes
10:23:54: * FPU: yes
10:23:54: * PRO: yes
10:23:54: * HT: no
10:23:54: -------------------------
10:23:54: ******************************
*** Starting GLX Subsystem ***
******************************
10:23:54: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1,000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=69206042 stereoMode=Frame Sequential
10:23:54: GLXWindow::create used FBConfigID = 485
10:23:54: GL Version = 4.6.0.0
10:23:54: GL_VERSION = 4.6 (Compatibility Profile) Mesa 23.0.4-0ubuntu1~22.04.1
10:23:54: GL_VENDOR = Intel
10:23:54: GL_RENDERER = Mesa Intel(R) Graphics (RPL-P)
10:23:54: GL_EXTENSIONS =
10:23:54: GL_3DFX_texture_compression_FXT1
10:23:54: GL_AMD_conservative_depth
10:23:54: GL_AMD_depth_clamp_separate
10:23:54: GL_AMD_draw_buffers_blend
10:23:54: GL_AMD_multi_draw_indirect
10:23:54: GL_AMD_performance_monitor
10:23:54: GL_AMD_pinned_memory
10:23:54: GL_AMD_query_buffer_object
10:23:54: GL_AMD_seamless_cubemap_per_texture
10:23:54: GL_AMD_shader_stencil_export
10:23:54: GL_AMD_shader_trinary_minmax
10:23:54: GL_AMD_texture_texture4
10:23:54: GL_AMD_vertex_shader_layer
10:23:54: GL_AMD_vertex_shader_viewport_index
10:23:54: GL_ANGLE_texture_compression_dxt3
10:23:54: GL_ANGLE_texture_compression_dxt5
10:23:54: GL_APPLE_packed_pixels
10:23:54: GL_ARB_ES2_compatibility
10:23:54: GL_ARB_ES3_1_compatibility
10:23:54: GL_ARB_ES3_2_compatibility
10:23:54: GL_ARB_ES3_compatibility
10:23:54: GL_ARB_arrays_of_arrays
10:23:54: GL_ARB_base_instance
10:23:54: GL_ARB_blend_func_extended
10:23:54: GL_ARB_buffer_storage
10:23:54: GL_ARB_clear_buffer_object
10:23:54: GL_ARB_clear_texture
10:23:54: GL_ARB_clip_control
10:23:54: GL_ARB_color_buffer_float
10:23:54: GL_ARB_compatibility
10:23:54: GL_ARB_compressed_texture_pixel_storage
10:23:54: GL_ARB_compute_shader
10:23:54: GL_ARB_compute_variable_group_size
10:23:54: GL_ARB_conditional_render_inverted
10:23:54: GL_ARB_conservative_depth
10:23:54: GL_ARB_copy_buffer
10:23:54: GL_ARB_copy_image
10:23:54: GL_ARB_cull_distance
10:23:54: GL_ARB_debug_output
10:23:54: GL_ARB_depth_buffer_float
10:23:54: GL_ARB_depth_clamp
10:23:54: GL_ARB_depth_texture
10:23:54: GL_ARB_derivative_control
10:23:54: GL_ARB_direct_state_access
10:23:54: GL_ARB_draw_buffers
10:23:54: GL_ARB_draw_buffers_blend
10:23:54: GL_ARB_draw_elements_base_vertex
10:23:54: GL_ARB_draw_indirect
10:23:54: GL_ARB_draw_instanced
10:23:54: GL_ARB_enhanced_layouts
10:23:54: GL_ARB_explicit_attrib_location
10:23:54: GL_ARB_explicit_uniform_location
10:23:54: GL_ARB_fragment_coord_conventions
10:23:54: GL_ARB_fragment_layer_viewport
10:23:54: GL_ARB_fragment_program
10:23:54: GL_ARB_fragment_program_shadow
10:23:54: GL_ARB_fragment_shader
10:23:54: GL_ARB_fragment_shader_interlock
10:23:54: GL_ARB_framebuffer_no_attachments
10:23:54: GL_ARB_framebuffer_object
10:23:54: GL_ARB_framebuffer_sRGB
10:23:54: GL_ARB_get_program_binary
10:23:54: GL_ARB_get_texture_sub_image
10:23:54: GL_ARB_gl_spirv
10:23:54: GL_ARB_gpu_shader5
10:23:54: GL_ARB_gpu_shader_fp64
10:23:54: GL_ARB_gpu_shader_int64
10:23:54: GL_ARB_half_float_pixel
10:23:54: GL_ARB_half_float_vertex
10:23:54: GL_ARB_indirect_parameters
10:23:54: GL_ARB_instanced_arrays
10:23:54: GL_ARB_internalformat_query
10:23:54: GL_ARB_internalformat_query2
10:23:54: GL_ARB_invalidate_subdata
10:23:54: GL_ARB_map_buffer_alignment
10:23:54: GL_ARB_map_buffer_range
10:23:54: GL_ARB_multi_bind
10:23:54: GL_ARB_multi_draw_indirect
10:23:54: GL_ARB_multisample
10:23:54: GL_ARB_multitexture
10:23:54: GL_ARB_occlusion_query
10:23:54: GL_ARB_occlusion_query2
10:23:54: GL_ARB_parallel_shader_compile
10:23:54: GL_ARB_pipeline_statistics_query
10:23:54: GL_ARB_pixel_buffer_object
10:23:54: GL_ARB_point_parameters
10:23:54: GL_ARB_point_sprite
10:23:54: GL_ARB_polygon_offset_clamp
10:23:54: GL_ARB_post_depth_coverage
10:23:54: GL_ARB_program_interface_query
10:23:54: GL_ARB_provoking_vertex
10:23:54: GL_ARB_query_buffer_object
10:23:54: GL_ARB_robust_buffer_access_behavior
10:23:54: GL_ARB_robustness
10:23:54: GL_ARB_sample_shading
10:23:54: GL_ARB_sampler_objects
10:23:54: GL_ARB_seamless_cube_map
10:23:54: GL_ARB_seamless_cubemap_per_texture
10:23:54: GL_ARB_separate_shader_objects
10:23:54: GL_ARB_shader_atomic_counter_ops
10:23:54: GL_ARB_shader_atomic_counters
10:23:54: GL_ARB_shader_ballot
10:23:54: GL_ARB_shader_bit_encoding
10:23:54: GL_ARB_shader_clock
10:23:54: GL_ARB_shader_draw_parameters
10:23:54: GL_ARB_shader_group_vote
10:23:54: GL_ARB_shader_image_load_store
10:23:54: GL_ARB_shader_image_size
10:23:54: GL_ARB_shader_objects
10:23:54: GL_ARB_shader_precision
10:23:54: GL_ARB_shader_stencil_export
10:23:54: GL_ARB_shader_storage_buffer_object
10:23:54: GL_ARB_shader_subroutine
10:23:54: GL_ARB_shader_texture_image_samples
10:23:54: GL_ARB_shader_texture_lod
10:23:54: GL_ARB_shader_viewport_layer_array
10:23:54: GL_ARB_shading_language_100
10:23:54: GL_ARB_shading_language_420pack
10:23:54: GL_ARB_shading_language_include
10:23:54: GL_ARB_shading_language_packing
10:23:54: GL_ARB_shadow
10:23:54: GL_ARB_spirv_extensions
10:23:54: GL_ARB_stencil_texturing
10:23:54: GL_ARB_sync
10:23:54: GL_ARB_tessellation_shader
10:23:54: GL_ARB_texture_barrier
10:23:54: GL_ARB_texture_border_clamp
10:23:54: GL_ARB_texture_buffer_object
10:23:54: GL_ARB_texture_buffer_object_rgb32
10:23:54: GL_ARB_texture_buffer_range
10:23:54: GL_ARB_texture_compression
10:23:54: GL_ARB_texture_compression_bptc
10:23:54: GL_ARB_texture_compression_rgtc
10:23:54: GL_ARB_texture_cube_map
10:23:54: GL_ARB_texture_cube_map_array
10:23:54: GL_ARB_texture_env_add
10:23:54: GL_ARB_texture_env_combine
10:23:54: GL_ARB_texture_env_crossbar
10:23:54: GL_ARB_texture_env_dot3
10:23:54: GL_ARB_texture_filter_anisotropic
10:23:54: GL_ARB_texture_float
10:23:54: GL_ARB_texture_gather
10:23:54: GL_ARB_texture_mirror_clamp_to_edge
10:23:54: GL_ARB_texture_mirrored_repeat
10:23:54: GL_ARB_texture_multisample
10:23:54: GL_ARB_texture_non_power_of_two
10:23:54: GL_ARB_texture_query_levels
10:23:54: GL_ARB_texture_query_lod
10:23:54: GL_ARB_texture_rectangle
10:23:54: GL_ARB_texture_rg
10:23:54: GL_ARB_texture_rgb10_a2ui
10:23:54: GL_ARB_texture_stencil8
10:23:54: GL_ARB_texture_storage
10:23:54: GL_ARB_texture_storage_multisample
10:23:54: GL_ARB_texture_swizzle
10:23:54: GL_ARB_texture_view
10:23:54: GL_ARB_timer_query
10:23:54: GL_ARB_transform_feedback2
10:23:54: GL_ARB_transform_feedback3
10:23:54: GL_ARB_transform_feedback_instanced
10:23:54: GL_ARB_transform_feedback_overflow_query
10:23:54: GL_ARB_transpose_matrix
10:23:54: GL_ARB_uniform_buffer_object
10:23:54: GL_ARB_vertex_array_bgra
10:23:54: GL_ARB_vertex_array_object
10:23:54: GL_ARB_vertex_attrib_64bit
10:23:54: GL_ARB_vertex_attrib_binding
10:23:54: GL_ARB_vertex_buffer_object
10:23:54: GL_ARB_vertex_program
10:23:54: GL_ARB_vertex_shader
10:23:54: GL_ARB_vertex_type_10f_11f_11f_rev
10:23:54: GL_ARB_vertex_type_2_10_10_10_rev
10:23:54: GL_ARB_viewport_array
10:23:54: GL_ARB_window_pos
10:23:54: GL_ATI_blend_equation_separate
10:23:54: GL_ATI_draw_buffers
10:23:54: GL_ATI_fragment_shader
10:23:54: GL_ATI_separate_stencil
10:23:54: GL_ATI_texture_compression_3dc
10:23:54: GL_ATI_texture_env_combine3
10:23:54: GL_ATI_texture_float
10:23:54: GL_EXT_EGL_image_storage
10:23:54: GL_EXT_EGL_sync
10:23:54: GL_EXT_abgr
10:23:54: GL_EXT_bgra
10:23:54: GL_EXT_blend_color
10:23:54: GL_EXT_blend_equation_separate
10:23:54: GL_EXT_blend_func_separate
10:23:54: GL_EXT_blend_minmax
10:23:54: GL_EXT_blend_subtract
10:23:54: GL_EXT_compiled_vertex_array
10:23:54: GL_EXT_copy_texture
10:23:54: GL_EXT_debug_label
10:23:54: GL_EXT_demote_to_helper_invocation
10:23:54: GL_EXT_depth_bounds_test
10:23:54: GL_EXT_direct_state_access
10:23:54: GL_EXT_draw_buffers2
10:23:54: GL_EXT_draw_instanced
10:23:54: GL_EXT_draw_range_elements
10:23:54: GL_EXT_fog_coord
10:23:54: GL_EXT_framebuffer_blit
10:23:54: GL_EXT_framebuffer_multisample
10:23:54: GL_EXT_framebuffer_multisample_blit_scaled
10:23:54: GL_EXT_framebuffer_object
10:23:54: GL_EXT_framebuffer_sRGB
10:23:54: GL_EXT_gpu_program_parameters
10:23:54: GL_EXT_gpu_shader4
10:23:54: GL_EXT_memory_object
10:23:54: GL_EXT_memory_object_fd
10:23:54: GL_EXT_multi_draw_arrays
10:23:54: GL_EXT_packed_depth_stencil
10:23:54: GL_EXT_packed_float
10:23:54: GL_EXT_packed_pixels
10:23:54: GL_EXT_pixel_buffer_object
10:23:54: GL_EXT_point_parameters
10:23:54: GL_EXT_polygon_offset_clamp
10:23:54: GL_EXT_provoking_vertex
10:23:54: GL_EXT_rescale_normal
10:23:54: GL_EXT_secondary_color
10:23:54: GL_EXT_semaphore
10:23:54: GL_EXT_semaphore_fd
10:23:54: GL_EXT_separate_specular_color
10:23:54: GL_EXT_shader_framebuffer_fetch
10:23:54: GL_EXT_shader_framebuffer_fetch_non_coherent
10:23:54: GL_EXT_shader_integer_mix
10:23:54: GL_EXT_shader_samples_identical
10:23:54: GL_EXT_shadow_funcs
10:23:54: GL_EXT_stencil_two_side
10:23:54: GL_EXT_stencil_wrap
10:23:54: GL_EXT_subtexture
10:23:54: GL_EXT_texture
10:23:54: GL_EXT_texture3D
10:23:54: GL_EXT_texture_array
10:23:54: GL_EXT_texture_buffer_object
10:23:54: GL_EXT_texture_compression_dxt1
10:23:54: GL_EXT_texture_compression_latc
10:23:54: GL_EXT_texture_compression_rgtc
10:23:54: GL_EXT_texture_compression_s3tc
10:23:54: GL_EXT_texture_cube_map
10:23:54: GL_EXT_texture_edge_clamp
10:23:54: GL_EXT_texture_env_add
10:23:54: GL_EXT_texture_env_combine
10:23:54: GL_EXT_texture_env_dot3
10:23:54: GL_EXT_texture_filter_anisotropic
10:23:54: GL_EXT_texture_integer
10:23:54: GL_EXT_texture_lod_bias
10:23:54: GL_EXT_texture_object
10:23:54: GL_EXT_texture_rectangle
10:23:54: GL_EXT_texture_sRGB
10:23:54: GL_EXT_texture_sRGB_R8
10:23:54: GL_EXT_texture_sRGB_decode
10:23:54: GL_EXT_texture_shadow_lod
10:23:54: GL_EXT_texture_shared_exponent
10:23:54: GL_EXT_texture_snorm
10:23:54: GL_EXT_texture_swizzle
10:23:54: GL_EXT_timer_query
10:23:54: GL_EXT_transform_feedback
10:23:54: GL_EXT_vertex_array
10:23:54: GL_EXT_vertex_array_bgra
10:23:54: GL_EXT_vertex_attrib_64bit
10:23:54: GL_IBM_multimode_draw_arrays
10:23:54: GL_IBM_rasterpos_clip
10:23:54: GL_IBM_texture_mirrored_repeat
10:23:54: GL_INGR_blend_func_separate
10:23:54: GL_INTEL_blackhole_render
10:23:54: GL_INTEL_performance_query
10:23:54: GL_INTEL_shader_atomic_float_minmax
10:23:54: GL_INTEL_shader_integer_functions2
10:23:54: GL_KHR_blend_equation_advanced
10:23:54: GL_KHR_blend_equation_advanced_coherent
10:23:54: GL_KHR_context_flush_control
10:23:54: GL_KHR_debug
10:23:54: GL_KHR_no_error
10:23:54: GL_KHR_parallel_shader_compile
10:23:54: GL_KHR_robust_buffer_access_behavior
10:23:54: GL_KHR_robustness
10:23:54: GL_KHR_texture_compression_astc_ldr
10:23:54: GL_KHR_texture_compression_astc_sliced_3d
10:23:54: GL_MESA_framebuffer_flip_y
10:23:54: GL_MESA_pack_invert
10:23:54: GL_MESA_shader_integer_functions
10:23:54: GL_MESA_texture_signed_rgba
10:23:54: GL_MESA_window_pos
10:23:54: GL_NV_ES1_1_compatibility
10:23:54: GL_NV_alpha_to_coverage_dither_control
10:23:54: GL_NV_blend_square
10:23:54: GL_NV_compute_shader_derivatives
10:23:54: GL_NV_conditional_render
10:23:54: GL_NV_copy_image
10:23:54: GL_NV_depth_clamp
10:23:54: GL_NV_fog_distance
10:23:54: GL_NV_fragment_shader_interlock
10:23:54: GL_NV_half_float
10:23:54: GL_NV_light_max_exponent
10:23:54: GL_NV_packed_depth_stencil
10:23:54: GL_NV_primitive_restart
10:23:54: GL_NV_texgen_reflection
10:23:54: GL_NV_texture_barrier
10:23:54: GL_NV_texture_env_combine4
10:23:54: GL_NV_texture_rectangle
10:23:54: GL_OES_EGL_image
10:23:54: GL_OES_read_format
10:23:54: GL_S3_s3tc
10:23:54: GL_SGIS_generate_mipmap
10:23:54: GL_SGIS_texture_border_clamp
10:23:54: GL_SGIS_texture_edge_clamp
10:23:54: GL_SGIS_texture_lod
10:23:54: GL_SUN_multi_draw_arrays
10:23:54: **************************************
10:23:54: *** OpenGL 3+ Renderer Started ***
10:23:54: **************************************
10:23:54: Registering ResourceManager for type GpuProgram
10:23:54: RenderSystem capabilities
10:23:54: -------------------------
10:23:54: RenderSystem Name: OpenGL 3+ Rendering Subsystem
10:23:54: GPU Vendor: intel
10:23:54: Device Name: Mesa Intel(R) Graphics (RPL-P)
10:23:54: Driver Version: 4.6.0.0
10:23:54: * Fixed function pipeline: no
10:23:54: * Hardware generation of mipmaps: no
10:23:54: * Texture blending: yes
10:23:54: * Anisotropic texture filtering: yes
10:23:54: * Dot product texture operation: yes
10:23:54: * Cube mapping: yes
10:23:54: * Hardware stencil buffer: yes
10:23:54: - Stencil depth: 8
10:23:54: - Two sided stencil support: yes
10:23:54: - Wrap stencil values: yes
10:23:54: * Hardware vertex / index buffers: yes
10:23:54: * 32-bit index buffers: yes
10:23:54: * Vertex programs: yes
10:23:54: * Number of floating-point constants for vertex programs: 16384
10:23:54: * Number of integer constants for vertex programs: 16384
10:23:54: * Number of boolean constants for vertex programs: 16384
10:23:54: * Fragment programs: yes
10:23:54: * Number of floating-point constants for fragment programs: 16384
10:23:54: * Number of integer constants for fragment programs: 16384
10:23:54: * Number of boolean constants for fragment programs: 16384
10:23:54: * Geometry programs: yes
10:23:54: * Number of floating-point constants for geometry programs: 16384
10:23:54: * Number of integer constants for geometry programs: 16384
10:23:54: * Number of boolean constants for geometry programs: 16384
10:23:54: * Tessellation Hull programs: yes
10:23:54: * Number of floating-point constants for tessellation hull programs: 16384
10:23:54: * Number of integer constants for tessellation hull programs: 16384
10:23:54: * Number of boolean constants for tessellation hull programs: 16384
10:23:54: * Tessellation Domain programs: yes
10:23:54: * Number of floating-point constants for tessellation domain programs: 16384
10:23:54: * Number of integer constants for tessellation domain programs: 16384
10:23:54: * Number of boolean constants for tessellation domain programs: 16384
10:23:54: * Compute programs: yes
10:23:54: * Number of floating-point constants for compute programs: 16384
10:23:54: * Number of integer constants for compute programs: 16384
10:23:54: * Number of boolean constants for compute programs: 16384
10:23:54: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440
10:23:54: * Texture Compression: yes
10:23:54: - DXT: yes
10:23:54: - VTC: no
10:23:54: - PVRTC: no
10:23:54: - ATC: no
10:23:54: - ETC1: no
10:23:54: - ETC2: yes
10:23:54: - BC4/BC5: yes
10:23:54: - BC6H/BC7: yes
10:23:54: - ASTC: yes
10:23:54: * Hardware Occlusion Query: yes
10:23:54: * User clip planes: yes
10:23:54: * VET_UBYTE4 vertex element type: yes
10:23:54: * Infinite far plane projection: yes
10:23:54: * Hardware render-to-texture: yes
10:23:54: * Floating point textures: yes
10:23:54: * Non-power-of-two textures: yes
10:23:54: * 1d textures: yes
10:23:54: * Volume textures: yes
10:23:54: * Max Texture resolution (2D) 16384
10:23:54: * Max Texture resolution (3D) 2048
10:23:54: * Max Texture resolution (Cubemaps) 16384
10:23:54: * Multiple Render Targets: 8
10:23:54: - With different bit depths: yes
10:23:54: * Point Sprites: yes
10:23:54: * Extended point parameters: yes
10:23:54: * Max Point Size: 255
10:23:54: * Vertex texture fetch: yes
10:23:54: * Number of world matrices: 0
10:23:54: * Number of texture units: 16
10:23:54: * Stencil buffer depth: 8
10:23:54: * Number of vertex blend matrices: 0
10:23:54: - Max vertex textures: 32
10:23:54: - Vertex textures shared: yes
10:23:54: * Render to Vertex Buffer : yes
10:23:54: * Hardware Atomic Counters: yes
10:23:54: * Compute max threads per threadgroup per axis: 1024, 1024, 64
10:23:54: * Compute max threads per threadgroup total: 1024
10:23:54: * GL 1.5 without VBO workaround: no
10:23:54: * Frame Buffer objects: yes
10:23:54: * Frame Buffer objects (ARB extension): no
10:23:54: * Frame Buffer objects (ATI extension): no
10:23:54: * PBuffer support: no
10:23:54: * GL 1.5 without HW-occlusion workaround: no
10:23:54: * Vertex Array Objects: yes
10:23:54: * Separate shader objects: no
10:23:54: * Using Reverse Z: yes
10:23:54: DefaultWorkQueue('Root') initialising on thread main.
10:23:54: Particle Renderer Type 'billboard' registered
10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General'
10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Terra' of type 'FileSystem' to resource group 'General'
10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Terra/GLSL' of type 'FileSystem' to resource group 'General'
10:23:54: HLMS Library path '/usr/share/gz/gz-rendering7/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access?
10:23:54: HLMS Library path '/usr/share/gz/gz-rendering7/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access?
10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media' of type 'FileSystem' to resource group 'General'
10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General'
10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General'
10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/programs/Metal' of type 'FileSystem' to resource group 'General'
10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General'
10:23:54: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General'
10:23:54: Parsing scripts for resource group Autodetect
10:23:54: Finished parsing scripts for resource group Autodetect
10:23:54: Creating resources for group Autodetect
10:23:54: All done
10:23:54: Parsing scripts for resource group General
10:23:54: Parsing script Quad.program
10:23:54: Parsing script picker.program
10:23:54: Parsing script Copyback.material
10:23:54: Parsing script EsmGaussianBlurLogFilter.material
10:23:54: Parsing script DepthUtils.material
10:23:54: Parsing script DPSM.material
10:23:54: Parsing script GpuNormalMapper.material
10:23:54: Parsing script depth_camera.material
10:23:54: Parsing script skybox.material
10:23:54: Parsing script picker.material
10:23:54: Parsing script thermal.material
10:23:54: Parsing script selection_buffer.material
10:23:54: Parsing script gaussian_noise.material
10:23:54: Parsing script gpu_rays.material
10:23:54: Parsing script point_cloud_point.material
10:23:54: Parsing script TerraShadowGenerator.compositor
10:23:54: Parsing script GpuNormalMapper.compositor
10:23:54: Parsing script GpuRays.compositor
10:23:54: Parsing script EsmGaussianBlurLogFilter.material.json
10:23:54: Parsing script Mipmaps.material.json
10:23:54: Parsing script TerraShadowGenerator.material.json
10:23:54: Finished parsing scripts for resource group General
10:23:54: Creating resources for group General
10:23:54: All done
10:23:54: Parsing scripts for resource group Internal
10:23:54: Finished parsing scripts for resource group Internal
10:23:54: Creating resources for group Internal
10:23:54: All done
10:23:54: Added resource location '/usr/share/gz/gz-rendering7/media/materials/textures/' of type 'FileSystem' to resource group 'General'
10:24:05: Added resource location '/home/fremarkus/.gz/fuel/fuel.gazebosim.org/openrobotics/models/baylands/3/media' of type 'FileSystem' to resource group 'General' with recursive option
10:24:05: Initialising resource group General
10:24:05: Added resource location '/home/fremarkus/.gz/fuel/fuel.gazebosim.org/openrobotics/models/baylands/3/media/Textures/' of type 'FileSystem' to resource group 'General'
10:24:05: Can't assign material scene::Material(65515) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:07: Can't assign material scene::Material(65509) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:09: Texture memory budget exceeded. Stalling GPU.
10:24:09: Stalling was not enough. Freeing memory.
10:24:09: Texture memory budget exceeded. Stalling GPU.
10:24:09: Stalling was not enough. Freeing memory.
10:24:09: Texture memory budget exceeded. Stalling GPU.
10:24:09: Stalling was not enough. Freeing memory.
10:24:09: Texture memory budget exceeded. Stalling GPU.
10:24:09: Stalling was not enough. Freeing memory.
10:24:09: Texture memory budget exceeded. Stalling GPU.
10:24:09: Stalling was not enough. Freeing memory.
10:24:09: Texture memory budget exceeded. Stalling GPU.
10:24:09: Stalling was not enough. Freeing memory.
10:24:10: Texture memory budget exceeded. Stalling GPU.
10:24:10: Stalling was not enough. Freeing memory.
10:24:10: Texture memory budget exceeded. Stalling GPU.
10:24:10: Stalling was not enough. Freeing memory.
10:24:10: Texture memory budget exceeded. Stalling GPU.
10:24:10: Stalling was not enough. Freeing memory.
10:24:10: Texture memory budget exceeded. Stalling GPU.
10:24:10: Stalling was not enough. Freeing memory.
10:24:10: Texture memory budget exceeded. Stalling GPU.
10:24:10: Stalling was not enough. Freeing memory.
10:24:10: Texture memory budget exceeded. Stalling GPU.
10:24:10: Stalling was not enough. Freeing memory.
10:24:10: Texture memory budget exceeded. Stalling GPU.
10:24:11: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65502) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65501) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65500) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65499) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65498) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65497) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65496) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65495) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65494) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65493) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65492) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65491) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65490) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65489) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65488) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65487) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65486) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65485) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65484) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65483) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65482) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65481) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: Can't assign material scene::Material(65480) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:11: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:11: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:11: Couldn't apply datablock '[Hash 0x973c97a7]' to this renderable. Using default one. Check previous log messages to see if there's more information.
10:24:11: Vertex Shader: 100000001VertexShader_vs
Fragment Shader: 100000001PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
10:24:11: Vertex Shader: 100000002VertexShader_vs
Fragment Shader: 100000002PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
10:24:11: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
10:24:13: Can't assign material scene::Material(65427) because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:13: Vertex Shader: 100000005VertexShader_vs
Fragment Shader: 100000005PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
10:24:16: Can't assign material [Default] because this Material does not exist. Have you forgotten to define it in a .material script?
10:24:16: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:16: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:16: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
10:24:16: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:16: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:16: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
10:24:16: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
10:24:16: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
10:24:16: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
10:24:18: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:18: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:18: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
10:24:18: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:18: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:18: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
10:24:18: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
10:24:18: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
10:24:20: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:20: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:20: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
10:24:20: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:20: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:20: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
10:24:20: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
10:24:20: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
10:24:22: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:22: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:22: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
10:24:22: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:22: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:24:22: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
10:24:22: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
10:24:22: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
10:27:05: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:27:05: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:27:05: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
10:27:05: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:27:05: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:27:05: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
10:27:05: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
10:27:05: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
10:27:06: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:27:06: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:27:06: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
10:27:06: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:27:06: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:27:06: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
10:27:06: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
10:27:06: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
10:27:28: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:27:28: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:27:28: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
10:27:28: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:27:28: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material highlight_material must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
10:27:28: Couldn't apply datablock '[Hash 0xae9cf106]' to this renderable. Using default one. Check previous log messages to see if there's more information.
10:27:29: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
10:27:29: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
```
Description
Expected behavior: The sky has a flickering in it.
Actual behavior: The sky should not be flickering.
Steps to reproduce
Download the null island world from: https://app.gazebosim.org/OpenRobotics/fuel/worlds/Null%20Island
Hi! I am coming here from a post I made on Gazebo Community.
This looks like the same problem I am facing. I wrote an SDF world with a sky and a directional light, and when I toggle the shadows the sky start flickering.
Here some information about my machine, as in the first post in this issue:
$ sudo env LANG=C X -version
X.Org X Server 1.21.1.4
X Protocol Version 11, Revision 0
Current Operating System: Linux athena 6.2.0-39-generic #40~22.04.1-Ubuntu SMP PREEMPT_DYNAMIC Thu Nov 16 10:53:04 UTC 2 x86_64
Kernel command line: BOOT_IMAGE=/boot/vmlinuz-6.2.0-39-generic root=UUID=bb022743-038b-409c-b381-21e78caa4017 ro quiet splash vt.handoff=7
xorg-server 2:21.1.4-2ubuntu1.7~22.04.5 (For technical support please see http://www.ubuntu.com/support)
Current version of pixman: 0.40.0