gz-sim
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Model editor updates
- [X] Add tests to cover
ModelCommandAPI
. See here- Done in #1231
- [X] Make sure everything in ModelCommandAPI and on the Component inspector has units. See here
- Done in #1231
- [ ] Add View test. See here.
- [ ] Add SDFEntityCreator test. See here.
- [x] Add simulation runner test, see here.\
- Done in #1231
- [ ] Support custom noise units. See here.
- [X] Use
MAX_VALUE
, see here.- Done in #1231
- [ ] This changed the StateAware to allow all model spin boxes to be editable when running simulation. It should only allow the pose spin boxes for a model to be editable when running.
- [ ] The component inspector will continue to show Entities that have been removed of recreated. See here.
The model editor work has been merged as a separate plugin, ComponentInspectorEditor
, for expediency. We should port all the features from that plugin to ComponentInspector
and then deprecate it so we have only one inspector.
PR porting some of the refactoring that organizes the C++ code into various files:
- https://github.com/ignitionrobotics/ign-gazebo/pull/1400