gz-rendering
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Ogre crash when using wide angle camera with fov > 180°
Environment
- OS Version: Ubuntu 22.04.4 LTS
- Binary build 8.3.0
- Rendering
- Rendering plugin: [ogre2].
- [x] Sensor rendering error.
- [ ] GUI rendering error.
- EGL headless mode:
- [ ] Running in EGL headless mode
- Generally, mention all circumstances that might affect rendering capabilities:
- [x] running on a dual GPU machine (integrated GPU + discrete GPU)
- [ ] running on a multi-GPU machine (it has multiple discrete GPUs)
- [x] running on real hardware
- [ ] running in virtual machine
- [ ] running in Docker/Singularity
- [ ] running remotely (e.g. via SSH)
- [ ] running in a cloud
- [ ] using VirtualGL, XVFB, Xdummy, XVNC or other indirect rendering utilities
- [ ] GPU is concurrently used for other tasks
- [ ] desktop acceleration
- [ ] video decoding (i.e. a playing Youtube video)
- [ ] video encoding
- [ ] CUDA/ROCm computations (Tensorflow, Torch, Caffe running)
- [ ] multiple simulators running at the same time
- [ ] other...
- Rendering system info:
- On Linux, provide the outputs of the following commands:
LANG=C lspci -nn | grep VGA # might require installing pciutils 00:02.0 VGA compatible controller [0300]: Intel Corporation Device [8086:a7a0] (rev 04) 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation Device [10de:2820] (rev a1) echo "$DISPLAY" :0 LANG=C glxinfo -B | grep -i '\(direct rendering\|opengl\|profile\)' # might require installing mesa-utils package direct rendering: Yes Preferred profile: core (0x1) Max core profile version: 4.6 Max compat profile version: 4.6 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.2 OpenGL vendor string: Intel OpenGL renderer string: Mesa Intel(R) Graphics (RPL-P) OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2 OpenGL core profile shading language version string: 4.60 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2 OpenGL shading language version string: 4.60 OpenGL context flags: (none) OpenGL profile mask: compatibility profile OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.2.1-1ubuntu3.1~22.04.2 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 echo "$XDG_SESSION_TYPE" wayland
- On Linux, provide the outputs of the following commands:
- [ ] Please, attach the ogre.log or ogre2.log file from
~/.gz/rendering
- Rendering plugin: [ogre2].
14:47:53: Creating resource group General
14:47:53: Creating resource group Internal
14:47:53: Creating resource group Autodetect
14:47:53: SceneManagerFactory for type 'DefaultSceneManager' registered.
14:47:53: Registering ResourceManager for type Material
14:47:53: Registering ResourceManager for type Mesh
14:47:53: Registering ResourceManager for type Mesh2
14:47:53: Registering ResourceManager for type OldSkeleton
14:47:53: MovableObjectFactory for type 'ParticleSystem' registered.
14:47:53: ArchiveFactory for archive type FileSystem registered.
14:47:53: ArchiveFactory for archive type Zip registered.
14:47:53: ArchiveFactory for archive type EmbeddedZip registered.
14:47:53: DDS codec registering
14:47:53: FreeImage version: 3.18.0
14:47:53: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
14:47:53: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
14:47:53: ETC codec registering
14:47:53: OITD codec registering
14:47:53: Registering ResourceManager for type HighLevelGpuProgram
14:47:53: MovableObjectFactory for type 'Decal' registered.
14:47:53: MovableObjectFactory for type 'InternalCubemapProbe' registered.
14:47:53: MovableObjectFactory for type 'Entity' registered.
14:47:53: MovableObjectFactory for type 'Item' registered.
14:47:53: MovableObjectFactory for type 'Light' registered.
14:47:53: MovableObjectFactory for type 'Rectangle2Dv2' registered.
14:47:53: MovableObjectFactory for type 'BillboardSet' registered.
14:47:53: MovableObjectFactory for type 'ManualObject2' registered.
14:47:53: MovableObjectFactory for type 'BillboardChain' registered.
14:47:53: MovableObjectFactory for type 'RibbonTrail' registered.
14:47:53: MovableObjectFactory for type 'WireAabb' registered.
14:47:53: *-*-* OGRE Initialising
14:47:53: *-*-* Version 2.3.1 (Daedalus)
14:47:53: OverlayElementFactory for type Panel registered.
14:47:53: OverlayElementFactory for type BorderPanel registered.
14:47:53: OverlayElementFactory for type TextArea registered.
14:47:53: Registering ResourceManager for type Font
14:47:53: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/RenderSystem_GL3Plus.so
14:47:53: Installing plugin: GL 3+ RenderSystem
14:47:53: OpenGL 3+ Rendering Subsystem created.
14:47:53: Found Num EGL Devices: 2
14:47:53: EGL Device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0
14:47:53: Trying to init device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0...
14:47:53: Created GL 4.5 context for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0
14:47:53: Destroying device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0...
14:47:53: EGL Device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1
14:47:53: Trying to init device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1...
14:47:53: Created GL 4.5 context for device EGL_MESA_device_software EGL_EXT_device_drm_render_node #1
14:47:53: Destroying device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1...
14:47:53: Plugin successfully installed
14:47:53: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/Plugin_ParticleFX.so
14:47:53: Installing plugin: ParticleFX
14:47:53: Particle Emitter Type 'Point' registered
14:47:53: Particle Emitter Type 'Box' registered
14:47:53: Particle Emitter Type 'Ellipsoid' registered
14:47:53: Particle Emitter Type 'Cylinder' registered
14:47:53: Particle Emitter Type 'Ring' registered
14:47:53: Particle Emitter Type 'HollowEllipsoid' registered
14:47:53: Particle Affector Type 'LinearForce' registered
14:47:53: Particle Affector Type 'ColourFader' registered
14:47:53: Particle Affector Type 'ColourFader2' registered
14:47:53: Particle Affector Type 'ColourImage' registered
14:47:53: Particle Affector Type 'ColourInterpolator' registered
14:47:53: Particle Affector Type 'Scaler' registered
14:47:53: Particle Affector Type 'Rotator' registered
14:47:53: Particle Affector Type 'DirectionRandomiser' registered
14:47:53: Particle Affector Type 'DeflectorPlane' registered
14:47:53: Plugin successfully installed
14:47:53: CPU Identifier & Features
14:47:53: -------------------------
14:47:53: * CPU ID: GenuineIntel: 13th Gen Intel(R) Core(TM) i9-13900H
14:47:53: * Logical cores: 20
14:47:53: * SSE: yes
14:47:53: * SSE2: yes
14:47:53: * SSE3: yes
14:47:53: * MMX: yes
14:47:53: * MMXEXT: yes
14:47:53: * 3DNOW: no
14:47:53: * 3DNOWEXT: no
14:47:53: * CMOV: yes
14:47:53: * TSC: yes
14:47:53: * FPU: yes
14:47:53: * PRO: yes
14:47:53: * HT: no
14:47:53: -------------------------
14:47:53: ******************************
*** Starting GLX Subsystem ***
******************************
14:47:53: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_41943041", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 gamma=Yes parentWindowHandle=41943041 stereoMode=Frame Sequential
14:47:53: Created GL 4.5 context
14:47:53: GLXWindow::create used FBConfigID = 467
14:47:53: GL Version = 4.6.0.0
14:47:53: GL_VERSION = 4.6 (Core Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2
14:47:53: GL_VENDOR = Intel
14:47:53: GL_RENDERER = Mesa Intel(R) Graphics (RPL-P)
14:47:53: GL_EXTENSIONS =
14:47:53: GL_3DFX_texture_compression_FXT1
14:47:53: GL_AMD_conservative_depth
14:47:53: GL_AMD_depth_clamp_separate
14:47:53: GL_AMD_draw_buffers_blend
14:47:53: GL_AMD_gpu_shader_int64
14:47:53: GL_AMD_multi_draw_indirect
14:47:53: GL_AMD_performance_monitor
14:47:53: GL_AMD_pinned_memory
14:47:53: GL_AMD_query_buffer_object
14:47:53: GL_AMD_seamless_cubemap_per_texture
14:47:53: GL_AMD_shader_stencil_export
14:47:53: GL_AMD_shader_trinary_minmax
14:47:53: GL_AMD_texture_texture4
14:47:53: GL_AMD_vertex_shader_layer
14:47:53: GL_AMD_vertex_shader_viewport_index
14:47:53: GL_ANGLE_texture_compression_dxt3
14:47:53: GL_ANGLE_texture_compression_dxt5
14:47:53: GL_ARB_ES2_compatibility
14:47:53: GL_ARB_ES3_1_compatibility
14:47:53: GL_ARB_ES3_2_compatibility
14:47:53: GL_ARB_ES3_compatibility
14:47:53: GL_ARB_arrays_of_arrays
14:47:53: GL_ARB_base_instance
14:47:53: GL_ARB_blend_func_extended
14:47:53: GL_ARB_buffer_storage
14:47:53: GL_ARB_clear_buffer_object
14:47:53: GL_ARB_clear_texture
14:47:53: GL_ARB_clip_control
14:47:53: GL_ARB_compressed_texture_pixel_storage
14:47:53: GL_ARB_compute_shader
14:47:53: GL_ARB_compute_variable_group_size
14:47:53: GL_ARB_conditional_render_inverted
14:47:53: GL_ARB_conservative_depth
14:47:53: GL_ARB_copy_buffer
14:47:53: GL_ARB_copy_image
14:47:53: GL_ARB_cull_distance
14:47:53: GL_ARB_debug_output
14:47:53: GL_ARB_depth_buffer_float
14:47:53: GL_ARB_depth_clamp
14:47:53: GL_ARB_derivative_control
14:47:53: GL_ARB_direct_state_access
14:47:53: GL_ARB_draw_buffers
14:47:53: GL_ARB_draw_buffers_blend
14:47:53: GL_ARB_draw_elements_base_vertex
14:47:53: GL_ARB_draw_indirect
14:47:53: GL_ARB_draw_instanced
14:47:53: GL_ARB_enhanced_layouts
14:47:53: GL_ARB_explicit_attrib_location
14:47:53: GL_ARB_explicit_uniform_location
14:47:53: GL_ARB_fragment_coord_conventions
14:47:53: GL_ARB_fragment_layer_viewport
14:47:53: GL_ARB_fragment_shader
14:47:53: GL_ARB_fragment_shader_interlock
14:47:53: GL_ARB_framebuffer_no_attachments
14:47:53: GL_ARB_framebuffer_object
14:47:53: GL_ARB_framebuffer_sRGB
14:47:53: GL_ARB_get_program_binary
14:47:53: GL_ARB_get_texture_sub_image
14:47:53: GL_ARB_gl_spirv
14:47:53: GL_ARB_gpu_shader5
14:47:53: GL_ARB_gpu_shader_fp64
14:47:53: GL_ARB_gpu_shader_int64
14:47:53: GL_ARB_half_float_pixel
14:47:53: GL_ARB_half_float_vertex
14:47:53: GL_ARB_indirect_parameters
14:47:53: GL_ARB_instanced_arrays
14:47:53: GL_ARB_internalformat_query
14:47:53: GL_ARB_internalformat_query2
14:47:53: GL_ARB_invalidate_subdata
14:47:53: GL_ARB_map_buffer_alignment
14:47:53: GL_ARB_map_buffer_range
14:47:53: GL_ARB_multi_bind
14:47:53: GL_ARB_multi_draw_indirect
14:47:53: GL_ARB_occlusion_query2
14:47:53: GL_ARB_parallel_shader_compile
14:47:53: GL_ARB_pipeline_statistics_query
14:47:53: GL_ARB_pixel_buffer_object
14:47:53: GL_ARB_point_sprite
14:47:53: GL_ARB_polygon_offset_clamp
14:47:53: GL_ARB_post_depth_coverage
14:47:53: GL_ARB_program_interface_query
14:47:53: GL_ARB_provoking_vertex
14:47:53: GL_ARB_query_buffer_object
14:47:53: GL_ARB_robust_buffer_access_behavior
14:47:53: GL_ARB_robustness
14:47:53: GL_ARB_sample_shading
14:47:53: GL_ARB_sampler_objects
14:47:53: GL_ARB_seamless_cube_map
14:47:53: GL_ARB_seamless_cubemap_per_texture
14:47:53: GL_ARB_separate_shader_objects
14:47:53: GL_ARB_shader_atomic_counter_ops
14:47:53: GL_ARB_shader_atomic_counters
14:47:53: GL_ARB_shader_ballot
14:47:53: GL_ARB_shader_bit_encoding
14:47:53: GL_ARB_shader_clock
14:47:53: GL_ARB_shader_draw_parameters
14:47:53: GL_ARB_shader_group_vote
14:47:53: GL_ARB_shader_image_load_store
14:47:53: GL_ARB_shader_image_size
14:47:53: GL_ARB_shader_objects
14:47:53: GL_ARB_shader_precision
14:47:53: GL_ARB_shader_stencil_export
14:47:53: GL_ARB_shader_storage_buffer_object
14:47:53: GL_ARB_shader_subroutine
14:47:53: GL_ARB_shader_texture_image_samples
14:47:53: GL_ARB_shader_texture_lod
14:47:53: GL_ARB_shader_viewport_layer_array
14:47:53: GL_ARB_shading_language_420pack
14:47:53: GL_ARB_shading_language_include
14:47:53: GL_ARB_shading_language_packing
14:47:53: GL_ARB_spirv_extensions
14:47:53: GL_ARB_stencil_texturing
14:47:53: GL_ARB_sync
14:47:53: GL_ARB_tessellation_shader
14:47:53: GL_ARB_texture_barrier
14:47:53: GL_ARB_texture_buffer_object
14:47:53: GL_ARB_texture_buffer_object_rgb32
14:47:53: GL_ARB_texture_buffer_range
14:47:53: GL_ARB_texture_compression_bptc
14:47:53: GL_ARB_texture_compression_rgtc
14:47:53: GL_ARB_texture_cube_map_array
14:47:53: GL_ARB_texture_filter_anisotropic
14:47:53: GL_ARB_texture_float
14:47:53: GL_ARB_texture_gather
14:47:53: GL_ARB_texture_mirror_clamp_to_edge
14:47:53: GL_ARB_texture_multisample
14:47:53: GL_ARB_texture_non_power_of_two
14:47:53: GL_ARB_texture_query_levels
14:47:53: GL_ARB_texture_query_lod
14:47:53: GL_ARB_texture_rectangle
14:47:53: GL_ARB_texture_rg
14:47:53: GL_ARB_texture_rgb10_a2ui
14:47:53: GL_ARB_texture_stencil8
14:47:53: GL_ARB_texture_storage
14:47:53: GL_ARB_texture_storage_multisample
14:47:53: GL_ARB_texture_swizzle
14:47:53: GL_ARB_texture_view
14:47:53: GL_ARB_timer_query
14:47:53: GL_ARB_transform_feedback2
14:47:53: GL_ARB_transform_feedback3
14:47:53: GL_ARB_transform_feedback_instanced
14:47:53: GL_ARB_transform_feedback_overflow_query
14:47:53: GL_ARB_uniform_buffer_object
14:47:53: GL_ARB_vertex_array_bgra
14:47:53: GL_ARB_vertex_array_object
14:47:53: GL_ARB_vertex_attrib_64bit
14:47:53: GL_ARB_vertex_attrib_binding
14:47:53: GL_ARB_vertex_buffer_object
14:47:53: GL_ARB_vertex_shader
14:47:53: GL_ARB_vertex_type_10f_11f_11f_rev
14:47:53: GL_ARB_vertex_type_2_10_10_10_rev
14:47:53: GL_ARB_viewport_array
14:47:53: GL_ATI_blend_equation_separate
14:47:53: GL_ATI_texture_float
14:47:53: GL_EXT_EGL_image_storage
14:47:53: GL_EXT_EGL_sync
14:47:53: GL_EXT_abgr
14:47:53: GL_EXT_blend_equation_separate
14:47:53: GL_EXT_debug_label
14:47:53: GL_EXT_demote_to_helper_invocation
14:47:53: GL_EXT_depth_bounds_test
14:47:53: GL_EXT_draw_buffers2
14:47:53: GL_EXT_draw_instanced
14:47:53: GL_EXT_framebuffer_blit
14:47:53: GL_EXT_framebuffer_multisample
14:47:53: GL_EXT_framebuffer_multisample_blit_scaled
14:47:53: GL_EXT_framebuffer_object
14:47:53: GL_EXT_framebuffer_sRGB
14:47:53: GL_EXT_memory_object
14:47:53: GL_EXT_memory_object_fd
14:47:53: GL_EXT_packed_depth_stencil
14:47:53: GL_EXT_packed_float
14:47:53: GL_EXT_pixel_buffer_object
14:47:53: GL_EXT_polygon_offset_clamp
14:47:53: GL_EXT_provoking_vertex
14:47:53: GL_EXT_semaphore
14:47:53: GL_EXT_semaphore_fd
14:47:53: GL_EXT_shader_framebuffer_fetch
14:47:53: GL_EXT_shader_framebuffer_fetch_non_coherent
14:47:53: GL_EXT_shader_integer_mix
14:47:53: GL_EXT_shader_samples_identical
14:47:53: GL_EXT_texture_array
14:47:53: GL_EXT_texture_compression_dxt1
14:47:53: GL_EXT_texture_compression_rgtc
14:47:53: GL_EXT_texture_compression_s3tc
14:47:53: GL_EXT_texture_filter_anisotropic
14:47:53: GL_EXT_texture_integer
14:47:53: GL_EXT_texture_sRGB
14:47:53: GL_EXT_texture_sRGB_R8
14:47:53: GL_EXT_texture_sRGB_decode
14:47:53: GL_EXT_texture_shadow_lod
14:47:53: GL_EXT_texture_shared_exponent
14:47:53: GL_EXT_texture_snorm
14:47:53: GL_EXT_texture_swizzle
14:47:53: GL_EXT_timer_query
14:47:53: GL_EXT_transform_feedback
14:47:53: GL_EXT_vertex_array_bgra
14:47:53: GL_EXT_vertex_attrib_64bit
14:47:53: GL_IBM_multimode_draw_arrays
14:47:53: GL_INTEL_blackhole_render
14:47:53: GL_INTEL_conservative_rasterization
14:47:53: GL_INTEL_performance_query
14:47:53: GL_INTEL_shader_atomic_float_minmax
14:47:53: GL_INTEL_shader_integer_functions2
14:47:53: GL_KHR_blend_equation_advanced
14:47:53: GL_KHR_blend_equation_advanced_coherent
14:47:53: GL_KHR_context_flush_control
14:47:53: GL_KHR_debug
14:47:53: GL_KHR_no_error
14:47:53: GL_KHR_parallel_shader_compile
14:47:53: GL_KHR_robust_buffer_access_behavior
14:47:53: GL_KHR_robustness
14:47:53: GL_KHR_texture_compression_astc_ldr
14:47:53: GL_KHR_texture_compression_astc_sliced_3d
14:47:53: GL_MESA_framebuffer_flip_y
14:47:53: GL_MESA_pack_invert
14:47:53: GL_MESA_shader_integer_functions
14:47:53: GL_MESA_texture_signed_rgba
14:47:53: GL_NV_alpha_to_coverage_dither_control
14:47:53: GL_NV_compute_shader_derivatives
14:47:53: GL_NV_conditional_render
14:47:53: GL_NV_copy_image
14:47:53: GL_NV_depth_clamp
14:47:53: GL_NV_fragment_shader_interlock
14:47:53: GL_NV_packed_depth_stencil
14:47:53: GL_NV_texture_barrier
14:47:53: GL_OES_EGL_image
14:47:53: GL_S3_s3tc
14:47:53: **************************************
14:47:53: *** OpenGL 3+ Renderer Started ***
14:47:53: **************************************
14:47:53: Registering ResourceManager for type GpuProgram
14:47:53: RenderSystem capabilities
14:47:53: -------------------------
14:47:53: RenderSystem Name: OpenGL 3+ Rendering Subsystem
14:47:53: GPU Vendor: intel
14:47:53: Device Name: Mesa Intel(R) Graphics (RPL-P)
14:47:53: Driver Version: 4.6.0.0
14:47:53: * Fixed function pipeline: no
14:47:53: * Hardware generation of mipmaps: no
14:47:53: * Texture blending: yes
14:47:53: * Anisotropic texture filtering: yes
14:47:53: * Dot product texture operation: yes
14:47:53: * Cube mapping: yes
14:47:53: * Hardware stencil buffer: yes
14:47:53: - Stencil depth: 8
14:47:53: - Two sided stencil support: yes
14:47:53: - Wrap stencil values: yes
14:47:53: * Hardware vertex / index buffers: yes
14:47:53: * 32-bit index buffers: yes
14:47:53: * Vertex programs: yes
14:47:53: * Number of floating-point constants for vertex programs: 16384
14:47:53: * Number of integer constants for vertex programs: 16384
14:47:53: * Number of boolean constants for vertex programs: 16384
14:47:53: * Fragment programs: yes
14:47:53: * Number of floating-point constants for fragment programs: 16384
14:47:53: * Number of integer constants for fragment programs: 16384
14:47:53: * Number of boolean constants for fragment programs: 16384
14:47:53: * Geometry programs: yes
14:47:53: * Number of floating-point constants for geometry programs: 16384
14:47:53: * Number of integer constants for geometry programs: 16384
14:47:53: * Number of boolean constants for geometry programs: 16384
14:47:53: * Tessellation Hull programs: yes
14:47:53: * Number of floating-point constants for tessellation hull programs: 16384
14:47:53: * Number of integer constants for tessellation hull programs: 16384
14:47:53: * Number of boolean constants for tessellation hull programs: 16384
14:47:53: * Tessellation Domain programs: yes
14:47:53: * Number of floating-point constants for tessellation domain programs: 16384
14:47:53: * Number of integer constants for tessellation domain programs: 16384
14:47:53: * Number of boolean constants for tessellation domain programs: 16384
14:47:53: * Compute programs: yes
14:47:53: * Number of floating-point constants for compute programs: 16384
14:47:53: * Number of integer constants for compute programs: 16384
14:47:53: * Number of boolean constants for compute programs: 16384
14:47:53: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440
14:47:53: * Texture Compression: yes
14:47:53: - DXT: yes
14:47:53: - VTC: no
14:47:53: - PVRTC: no
14:47:53: - ATC: no
14:47:53: - ETC1: no
14:47:53: - ETC2: yes
14:47:53: - BC4/BC5: yes
14:47:53: - BC6H/BC7: yes
14:47:53: - ASTC: yes
14:47:53: * Hardware Occlusion Query: yes
14:47:53: * User clip planes: yes
14:47:53: * VET_UBYTE4 vertex element type: yes
14:47:53: * Infinite far plane projection: yes
14:47:53: * Hardware render-to-texture: yes
14:47:53: * Floating point textures: yes
14:47:53: * Non-power-of-two textures: yes
14:47:53: * 1d textures: yes
14:47:53: * Volume textures: yes
14:47:53: * Max Texture resolution (2D) 16384
14:47:53: * Max Texture resolution (3D) 2048
14:47:53: * Max Texture resolution (Cubemaps) 16384
14:47:53: * Multiple Render Targets: 8
14:47:53: - With different bit depths: yes
14:47:53: * Point Sprites: yes
14:47:53: * Extended point parameters: yes
14:47:53: * Max Point Size: 255
14:47:53: * Vertex texture fetch: yes
14:47:53: * Number of world matrices: 0
14:47:53: * Number of texture units: 16
14:47:53: * Stencil buffer depth: 8
14:47:53: * Number of vertex blend matrices: 0
14:47:53: - Max vertex textures: 32
14:47:53: - Vertex textures shared: yes
14:47:53: * Render to Vertex Buffer : yes
14:47:53: * Hardware Atomic Counters: yes
14:47:53: * Compute max threads per threadgroup per axis: 1024, 1024, 64
14:47:53: * Compute max threads per threadgroup total: 1024
14:47:53: * GL 1.5 without VBO workaround: no
14:47:53: * Frame Buffer objects: yes
14:47:53: * Frame Buffer objects (ARB extension): no
14:47:53: * Frame Buffer objects (ATI extension): no
14:47:53: * PBuffer support: no
14:47:53: * GL 1.5 without HW-occlusion workaround: no
14:47:53: * Vertex Array Objects: yes
14:47:53: * Separate shader objects: no
14:47:53: * Using Reverse Z: yes
14:47:53: DefaultWorkQueue('Root') initialising on thread main.
14:47:53: Particle Renderer Type 'billboard' registered
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Terra' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Terra/GLSL' of type 'FileSystem' to resource group 'General'
14:47:53: HLMS Library path '/usr/share/gz/gz-rendering8/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access?
14:47:53: HLMS Library path '/usr/share/gz/gz-rendering8/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access?
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/materials/programs/Metal' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Compute/Tools' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Compute/Tools/Any' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Compute/Tools/GLSL' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Compute/Tools/HLSL' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Compute/Tools/Metal' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/VCT' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/VCT/ImageVoxelizer' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/VCT/Visualizer' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Hlms/Common/Any' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Hlms/Common/GLSL' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/ogre2/media/Hlms/Pbs/Any' of type 'FileSystem' to resource group 'General'
14:47:53: Parsing scripts for resource group Autodetect
14:47:53: Finished parsing scripts for resource group Autodetect
14:47:53: Creating resources for group Autodetect
14:47:53: All done
14:47:53: Parsing scripts for resource group General
14:47:53: Parsing script Quad.program
14:47:53: Parsing script picker.program
14:47:53: Parsing script DepthUtils.material
14:47:53: Parsing script Copyback.material
14:47:53: Parsing script DPSM.material
14:47:53: Parsing script EsmGaussianBlurLogFilter.material
14:47:53: Parsing script GpuNormalMapper.material
14:47:53: Parsing script gaussian_noise.material
14:47:53: Parsing script gpu_rays.material
14:47:53: Parsing script depth_camera.material
14:47:53: Parsing script wide_angle_camera.material
14:47:53: Parsing script selection_buffer.material
14:47:53: Parsing script picker.material
14:47:53: Parsing script skybox.material
14:47:53: Parsing script point_cloud_point.material
14:47:53: Parsing script thermal.material
14:47:53: Parsing script lens_flare.material
14:47:53: Parsing script VoxelVisualizer.material
14:47:53: Parsing script TerraShadowGenerator.compositor
14:47:53: Parsing script GpuNormalMapper.compositor
14:47:53: Parsing script GpuRays.compositor
14:47:53: Parsing script wide_angle_camera.compositor
14:47:53: Parsing script lens_flare.compositor
14:47:53: Parsing script VctTexDownsample.compositor
14:47:53: Parsing script EsmGaussianBlurLogFilter.material.json
14:47:53: Parsing script Mipmaps.material.json
14:47:53: Parsing script TerraShadowGenerator.material.json
14:47:53: Parsing script ClearUav.material.json
14:47:53: Parsing script Voxelizer.material.json
14:47:53: Finished parsing scripts for resource group General
14:47:53: Creating resources for group General
14:47:53: All done
14:47:53: Parsing scripts for resource group Internal
14:47:53: Finished parsing scripts for resource group Internal
14:47:53: Creating resources for group Internal
14:47:53: All done
14:47:53: Added resource location '/usr/share/gz/gz-rendering8/media/materials/textures/' of type 'FileSystem' to resource group 'General'
14:47:53: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/lake house/3/meshes' of type 'FileSystem' to resource group 'General' with recursive option
14:47:53: Initialising resource group General
14:47:53: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/lake house/3/materials/textures/' of type 'FileSystem' to resource group 'General'
14:47:53: Can't assign material scene::Material(65516) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:53: Texture memory budget exceeded. Stalling GPU.
14:47:53: Texture memory budget exceeded. Stalling GPU.
14:47:53: Stalling was not enough. Freeing memory.
14:47:53: Texture memory budget exceeded. Stalling GPU.
14:47:53: Can't assign material scene::Material(65510) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:53: Texture memory budget exceeded. Stalling GPU.
14:47:53: Texture memory budget exceeded. Stalling GPU.
14:47:53: Stalling was not enough. Freeing memory.
14:47:54: Texture memory budget exceeded. Stalling GPU.
14:47:54: Stalling was not enough. Freeing memory.
14:47:54: Texture memory budget exceeded. Stalling GPU.
14:47:54: Stalling was not enough. Freeing memory.
14:47:54: Can't assign material scene::Material(65504) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:54: Texture memory budget exceeded. Stalling GPU.
14:47:54: Stalling was not enough. Freeing memory.
14:47:54: Texture memory budget exceeded. Stalling GPU.
14:47:54: Stalling was not enough. Freeing memory.
14:47:54: Texture memory budget exceeded. Stalling GPU.
14:47:54: Stalling was not enough. Freeing memory.
14:47:54: Texture memory budget exceeded. Stalling GPU.
14:47:54: Stalling was not enough. Freeing memory.
14:47:54: Texture memory budget exceeded. Stalling GPU.
14:47:54: Stalling was not enough. Freeing memory.
14:47:54: Can't assign material scene::Material(65498) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:54: Texture memory budget exceeded. Stalling GPU.
14:47:54: Texture memory budget exceeded. Stalling GPU.
14:47:54: Stalling was not enough. Freeing memory.
14:47:54: Texture memory budget exceeded. Stalling GPU.
14:47:54: Can't assign material scene::Material(65492) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:54: Texture memory budget exceeded. Stalling GPU.
14:47:54: Texture memory budget exceeded. Stalling GPU.
14:47:54: Texture memory budget exceeded. Stalling GPU.
14:47:54: Stalling was not enough. Freeing memory.
14:47:54: Texture memory budget exceeded. Stalling GPU.
14:47:54: Can't assign material scene::Material(65486) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Can't assign material scene::Material(65480) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Can't assign material scene::Material(65474) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Stalling was not enough. Freeing memory.
14:47:55: Can't assign material scene::Material(65468) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Can't assign material scene::Material(65462) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Can't assign material scene::Material(65456) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Stalling was not enough. Freeing memory.
14:47:55: Can't assign material scene::Material(65450) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:55: Texture memory budget exceeded. Stalling GPU.
14:47:55: Stalling was not enough. Freeing memory.
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Stalling was not enough. Freeing memory.
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Stalling was not enough. Freeing memory.
14:47:56: Can't assign material scene::Material(65444) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Stalling was not enough. Freeing memory.
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Can't assign material scene::Material(65438) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:56: Can't assign material scene::Material(65432) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Stalling was not enough. Freeing memory.
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Stalling was not enough. Freeing memory.
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Stalling was not enough. Freeing memory.
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Can't assign material scene::Material(65426) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Can't assign material scene::Material(65420) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Stalling was not enough. Freeing memory.
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Stalling was not enough. Freeing memory.
14:47:56: Can't assign material scene::Material(65414) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Can't assign material scene::Material(65408) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:56: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/coast waves 2/3/meshes' of type 'FileSystem' to resource group 'General' with recursive option
14:47:56: Initialising resource group General
14:47:56: Can't assign material scene::Material(65402) because this Material does not exist. Have you forgotten to define it in a .material script?
14:47:56: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/harmonic terrain/1/materials/textures' of type 'FileSystem' to resource group 'General' with recursive option
14:47:56: Initialising resource group General
14:47:56: Texture memory budget exceeded. Stalling GPU.
14:47:56: Stalling was not enough. Freeing memory.
14:47:56: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/coast waves 2/3/materials/programs/GerstnerWaves_vs_330.glsl' of type 'FileSystem' to resource group 'General'
14:47:56: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/coast waves 2/3/materials/programs/GerstnerWaves_fs_330.glsl' of type 'FileSystem' to resource group 'General'
14:47:57: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/coast waves 2/3/materials/programs/GerstnerWaves_vs_330.glsl' of type 'FileSystem' to resource group 'General'
14:47:57: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/coast waves 2/3/materials/programs/GerstnerWaves_fs_330.glsl' of type 'FileSystem' to resource group 'General'
14:47:57: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/coast waves 2/3/materials/textures/' of type 'FileSystem' to resource group 'General'
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: Stalling was not enough. Freeing memory.
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: Stalling was not enough. Freeing memory.
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: Stalling was not enough. Freeing memory.
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: Couldn't apply datablock '[Hash 0x1dc5a795]' to this renderable. Using default one. Check previous log messages to see if there's more information.
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: Couldn't apply datablock '[Hash 0x1dc5a795]' to this renderable. Using default one. Check previous log messages to see if there's more information.
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: Couldn't apply datablock '[Hash 0x1dc5a795]' to this renderable. Using default one. Check previous log messages to see if there's more information.
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: Couldn't apply datablock '[Hash 0x1dc5a795]' to this renderable. Using default one. Check previous log messages to see if there's more information.
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: Couldn't apply datablock '[Hash 0x1dc5a795]' to this renderable. Using default one. Check previous log messages to see if there's more information.
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: Couldn't apply datablock '[Hash 0x1dc5a795]' to this renderable. Using default one. Check previous log messages to see if there's more information.
14:48:00: Vertex Shader: _gz_GerstnerWaves_vs_330.glsl
Fragment Shader: _gz_GerstnerWaves_fs_330.glsl
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:48:00: Vertex Shader: 100000008VertexShader_vs
Fragment Shader: 100000008PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:48:00: Vertex Shader: 100000009VertexShader_vs
Fragment Shader: 100000009PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:48:00: Vertex Shader: 100000010VertexShader_vs
Fragment Shader: 100000010PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:48:00: Vertex Shader: 100000011VertexShader_vs
Fragment Shader: 100000011PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:48:00: Vertex Shader: 100000012VertexShader_vs
Fragment Shader: 100000012PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:48:00: Vertex Shader: 100000013VertexShader_vs
Fragment Shader: 100000013PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:48:00: Vertex Shader: 700000000VertexShader_vs
Fragment Shader: 700000000PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:48:00: Vertex Shader: 700000001VertexShader_vs
Fragment Shader: 700000001PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
rWaves_vs_330.glsl' of type 'FileSystem' to resource group 'General'
14:47:57: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/coast waves 2/3/materials/programs/GerstnerWaves_fs_330.glsl' of type 'FileSystem' to resource group 'General'
14:47:57: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/coast waves 2/3/materials/programs/GerstnerWaves_vs_330.glsl' of type 'FileSystem' to resource group 'General'
14:47:57: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/coast waves 2/3/materials/programs/GerstnerWaves_fs_330.glsl' of type 'FileSystem' to resource group 'General'
14:47:57: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/coast waves 2/3/materials/programs/GerstnerWaves_vs_330.glsl' of type 'FileSystem' to resource group 'General'
14:47:57: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/coast waves 2/3/materials/programs/GerstnerWaves_fs_330.glsl' of type 'FileSystem' to resource group 'General'
14:47:57: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/coast waves 2/3/materials/programs/GerstnerWaves_vs_330.glsl' of type 'FileSystem' to resource group 'General'
14:47:57: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/coast waves 2/3/materials/programs/GerstnerWaves_fs_330.glsl' of type 'FileSystem' to resource group 'General'
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: Stalling was not enough. Freeing memory.
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: Stalling was not enough. Freeing memory.
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: Added resource location '/home/azerupi/.gz/fuel/fuel.gazebosim.org/openrobotics/models/coast waves 2/3/materials/textures/' of type 'FileSystem' to resource group 'General'
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: Stalling was not enough. Freeing memory.
14:47:57: Texture memory budget exceeded. Stalling GPU.
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: Couldn't apply datablock '[Hash 0x1dc5a795]' to this renderable. Using default one. Check previous log messages to see if there's more information.
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: Couldn't apply datablock '[Hash 0x1dc5a795]' to this renderable. Using default one. Check previous log messages to see if there's more information.
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: Couldn't apply datablock '[Hash 0x1dc5a795]' to this renderable. Using default one. Check previous log messages to see if there's more information.
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: Couldn't apply datablock '[Hash 0x1dc5a795]' to this renderable. Using default one. Check previous log messages to see if there's more information.
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: Couldn't apply datablock '[Hash 0x1dc5a795]' to this renderable. Using default one. Check previous log messages to see if there's more information.
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: OGRE EXCEPTION(3:RenderingAPIException): Fixed Function pipeline is no longer allowed nor supported. The material Default/TransGreen must use shaders in HlmsLowLevel::calculateHashFor at ./OgreMain/src/OgreHlmsLowLevel.cpp (line 160)
14:47:57: Couldn't apply datablock '[Hash 0x1dc5a795]' to this renderable. Using default one. Check previous log messages to see if there's more information.
14:47:57: Vertex Shader: _gz_GerstnerWaves_vs_330.glsl
Fragment Shader: _gz_GerstnerWaves_fs_330.glsl
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:47:57: Vertex Shader: 100000009VertexShader_vs
Fragment Shader: 100000009PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:47:57: Vertex Shader: 100000010VertexShader_vs
Fragment Shader: 100000010PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:47:57: Vertex Shader: 100000011VertexShader_vs
Fragment Shader: 100000011PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:47:57: Vertex Shader: 100000012VertexShader_vs
Fragment Shader: 100000012PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:47:58: Vertex Shader: 100000013VertexShader_vs
Fragment Shader: 100000013PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:47:58: Vertex Shader: 100000014VertexShader_vs
Fragment Shader: 100000014PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:47:58: Vertex Shader: 700000001VertexShader_vs
Fragment Shader: 700000001PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:47:58: Vertex Shader: 700000002VertexShader_vs
Fragment Shader: 700000002PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:47:58: Vertex Shader: 100000015VertexShader_vs
Fragment Shader: 100000015PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
14:47:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
14:47:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
14:47:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
14:47:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
14:47:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
14:47:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
Description
- Expected behavior: From resources online I would have expected that wide angle camera could support angles above 180°
- Actual behavior: The simulation launches fine with the SDF file containing the wide angle camera with a FOV of more than 180°. But then when I try to see the video feed with an Image Display it crashes.
Steps to reproduce
- Launch gz sim with the SDF file attached
- Try to visualize the video feed from the wide angle camera with an Image Display element
- Crash
Output
gz sim server: ./OgreMain/include/OgreAxisAlignedBox.h:250: void Ogre::AxisAlignedBox::setExtents(const Ogre::Vector3&, const Ogre::Vector3&): Assertion `(min.x <= max.x && min.y <= max.y && min.z <= max.z) && "The minimum corner of the box must be less than or equal to maximum c
orner"' failed.
Stack trace (most recent call last) in thread 580326:
#16 Object "[0xffffffffffffffff]", at 0xffffffffffffffff, in
#15 Object "/lib/x86_64-linux-gnu/libc.so.6", at 0x74137d32684f, in
#14 Object "/lib/x86_64-linux-gnu/libc.so.6", at 0x74137d294ac2, in
#13 Object "/lib/x86_64-linux-gnu/libstdc++.so.6", at 0x7413794dc252, in
#12 Object "/usr/lib/x86_64-linux-gnu/gz-sim-8/plugins/libgz-sim-sensors-system.so", at 0x74134074a6e7, in gz::sim::v8::systems::SensorsPrivate::RenderThread()
#11 Object "/usr/lib/x86_64-linux-gnu/gz-sim-8/plugins/libgz-sim-sensors-system.so", at 0x741340749744, in gz::sim::v8::systems::SensorsPrivate::RunOnce()
#10 Object "/usr/lib/x86_64-linux-gnu/gz-rendering-8/engine-plugins/libgz-rendering-ogre2.so", at 0x741296609aac, in gz::rendering::v8::Ogre2Scene::PreRender()
#9 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x74129610c06a, in Ogre::SceneManager::updateSceneGraph()
#8 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x74129610b54b, in Ogre::SceneManager::buildLightList()
#7 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x741295fa8db0, in Ogre::Frustum::getFrustumPlanes() const
#6 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x741295fa6644, in Ogre::Frustum::updateFrustumPlanes() const
#5 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x741295fb0d7a, in Ogre::Frustum::updateFrustumImpl() const
#4 Object "/lib/x86_64-linux-gnu/libc.so.6", at 0x74137d239e95, in __assert_fail
#3 Object "/lib/x86_64-linux-gnu/libc.so.6", at 0x74137d22871a, in
#2 Object "/lib/x86_64-linux-gnu/libc.so.6", at 0x74137d2287f2, in abort
#1 Object "/lib/x86_64-linux-gnu/libc.so.6", at 0x74137d242475, in raise
#0 Object "/lib/x86_64-linux-gnu/libc.so.6", at 0x74137d2969fc, in pthread_kill
Aborted (Signal sent by tkill() 580201 1000)