Results 21 comments of Gavan Woolery

Reopening this, the last fix did not properly wipe the history. I will give BFG repo cleaner a shot

Bit the bullet and created a new repository, the new repo is here: https://www.github.com/gavanw/vqisosmall

Yep this was my intention down the road. Note that you might hit a few complications with the use of native GL functions (which require an openGL lib) and SFML...

Thanks, I will take a look

@gandf - its possible that upping the shader version would allow texture3D where it is failing, but that would involve a bit of other work as the OpenGL pipeline on...

@gandf - upgrading to 330 is probably a good idea for compatibility purposes, but I don't think you will get much in the way of performance gains unless you actually...

I am giving OSX a shot soon but I will be out of my "office" most of today.

This output is indicative that you are getting some shader/opengl errors, as I have seen similar on other machines. If it is working properly you would see some terrain, and...

When you immediately start it drops you in a random world at a random location. Newer builds have a fixed seed for world and location - I have to get...

Thanks - what happens when you just run combine.bat from a command prompt on its own?