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ArrayDrawer is a base class like PropertyDrawer, but for arrays and lists.

Results 9 UnityExtensions.ArrayDrawer issues
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Happens on Unity Version 2020.2.5f1 Full callstack: ``` ArgumentException: method arguments are incompatible System.Delegate.CreateDelegate (System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method, System.Boolean throwOnBindFailure, System.Boolean allowClosed) (at :0) System.Delegate.CreateDelegate (System.Type type, System.Object...

When you add the first element to a list of a subtype, the subtype's default property values are not set. Ex.: ``` public class Subtype { public int value =...

Fixing issue #17 Changing the signature from `CreateDelegate(Type, Object, MethodInfo)` to use `CreateDelegate(Type, MethodInfo, Boolean)`

First of all, thanks for the awesome plugin!! As the topic, I want to draw my array in my customEditorWindow, is it possible that provides method for users to call,...

Hi there. Great extension btw. My use case is that the items in my lists are quite "tall" in the inspector. Is there an option in the code I can...

First of all thanks for this awesome project! The only real disadvantage I see with this component compared to the regular array drawer is that the original supports drag/dropping a...

Add a context menu to polymorphic elements with an option to convert the element to another candidate element type. Copy values of matching property paths to the new object.

enhancement

It seems as though we cannot add subassets to prefabs or scenes. If this is not possible by some means, then we should provide a way to customize how/where ScriptableObject...

bug
enhancement

Unlike the default array editing experience, ReorderableListDrawer provides no UI to set the array size. For larger sizes, clicking plus repeatedly is a poor experience.

enhancement