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Make tile entity replacement configurable

Open wmrojer opened this issue 8 years ago • 9 comments

Made it possible to disable the WorldEventTick that replaces tiles entites with upgraded versions to make Et Futurum play nice with Mystcraft.

wmrojer avatar Jun 05 '16 10:06 wmrojer

Looks good, thanks for this. Just found our server was using a huge amount of CPU and ~85% of it was from this tick method. Outrageous that it's reading the whole TE list every tick!

Found that you already made a build, awesome :)

cosmicdan avatar Mar 28 '17 14:03 cosmicdan

Found that you already made a build, awesome :)

I'm interested in the build. The problem is, @ganymedes01 has been inactive for almost a year.

EzerArch avatar Mar 28 '17 23:03 EzerArch

Just check the "Releases" section in the OP's fork, it has -spec appended to the end.

On Mar 29, 2017, EzerArch [email protected] wrote:

Found that you already made a build, awesome :)

I'd be interested in the build. The problem is, @ganymedes01 has been inactive for almost a year.

-- Sent with K-@ Mail - the evolution of emailing.

cosmicdan avatar Mar 29 '17 00:03 cosmicdan

Found it. Thanks. :)

EzerArch avatar Mar 29 '17 02:03 EzerArch

Just found our server was using a huge amount of CPU and ~85% of it was from this tick method.

@cosmicdan sorry for necro this old pull request, but i had the doubt: the issue fixed on this Pull Request should not affect anyone that is not using Mystcraft or should i use it? (the release on wmrojer's fork)

gatoborrachon avatar Mar 20 '21 23:03 gatoborrachon

Just found our server was using a huge amount of CPU and ~85% of it was from this tick method.

@cosmicdan sorry for necro this old pull request, but i had the doubt: the issue fixed on this Pull Request should not affect anyone that is not using Mystcraft or should i use it? (the release on wmrojer's fork)

Whew it's been a while haha but I think Mystcraft was one specific combination where this caused an issue, because Mystcraft dimensions do something with TE's and it causes a bad interaction with Et Futurism.

Basically I found high CPU usage with both the mods, I used Java profiler and found this to be the cause; its not so much a fix but a work around.

cosmicdan avatar Mar 20 '21 23:03 cosmicdan

oh ok, many thanks for the aclaration, it's just that i wanted to try the old 1.7 experience (which sadly i never tried before with a well-played survival game, i jumped directly from 1.6 to 1.10)

gatoborrachon avatar Mar 21 '21 02:03 gatoborrachon

Sorry to re-necro, but if you all are interested in a consistently updated version of this mod, check out my own fork. It also includes huge optimizations for this very thing and multiple config options for it. https://www.curseforge.com/minecraft/mc-mods/et-futurum-requiem

Roadhog360 avatar Feb 17 '22 15:02 Roadhog360

oh yeah, i started to use Et Futurum Requiem since i found it (some months after my comment on this issue), thanks anyways

gatoborrachon avatar Feb 17 '22 23:02 gatoborrachon