ofxOpenNI
ofxOpenNI copied to clipboard
osx: ofxOpenNI can't find kinect model 1473 (but ok w 1414)
hi there- I followed your instructions = /ofxOpenNI is in /addons /openNiSample007 is in /apps/devApps
It compiles and links and then can't find the kinect: Init device... Enumerate devicesstatus: Can't creat any node of the requested type PrimeSense/SensorKinect/5.1.0.25failed : The device is not connected! Found0devices connected REAL Device could not be initialized...
Theo's ofxKinect had an upgrade to allow for the 1473 model. I think he just #ifdef'd the camera motor (not supported in the 1473 model). maybe we can make a similar change?
Did you ever get it working? I have a Kinect for Windows that works great with ofxKinect but gives the same errors with ofxOpenNI
Same here :| This project is deader than a doorknob, too. Plus, the original OpenNI has since been acquired by Apple and completely killed. OpenNI2 doesn't seem to be compatible with SensorKinect, which is what is required by this library. At this point in time, I don't see how mac users are going to get skeletal information from kinects via OF.
Those who made openNI now make the structure sensor: http://structure.io/openni They say there's a github repo, I don't know if the Mac libraries support all the kinect models and if they can be integrated with openFramework: https://github.com/occipital/openni2 What is clear is that Microsoft is not ok with people using the Kinect in Mac OS, because that removes power to the C#, .NET community, so it would be hard to have skeleton tracking if there isn't a kinect alternative. Asus Xtion is dead I think. Maybe the best option is to use IR filters and IR lights and some open library for skeleton tracking, platform independent.
@Raiuc fair. I discovered PCL and will probably be using that if it works. :+1:
Same for me with model 1473 on OS X 10.10.5. No luck anyone making?