ofxOpenNI
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Portability Fix
Hi Matt, I've fixed some portability issues with your ofx addon. Now the solution is compiling out of the box.
the openni.lib is placed under {OF_DIR}\libs\openni\lib\vs2010 the sample directory shifted up one directory (hope it doesn't break on mac build) - it's easier that way than to have multiple directories across ofx dir. (copying outside the git dir is a bummer when branching/switching, etc.)
please review it and merge it in if you like.
Cheers, Eran
Why not use environment variables to find OpenNI and NIT files? They automatically add these when installing. I used OPEN_NI_INCLUDE, OPEN_NI_LIB and XN_NITE_INSTALL_PATH in my fork and the project compiles and links fine.
May you tellme how can i disable the skeleton tracking when im executing a .oni recorded video? Im trying to capture myself and play the recorded video at same time and when im tracking my selft and I launch de video, the system starts tracking the video instead of me :(
I want to show in screen both images: recordImage.draw(0, 0, 640, 480); // Me, being tracked. I want to track myself imitating a recorded video playImage.draw(640, 0, 640, 480); //Me, in a recorded video.
My problem is, that when im tracking myself, i want to show recorded videos without tracking the previously recorded .oni I just want to put a recorded video in the screen. So when im tracking myself, I press a key and the video starts, but then the recordImage screen get frozen and the system starts tracking the video over the frozen image.
Here is an example: http://tinypic.com/r/1zn777n/6 When i start playing the recorded video, the system stops tracking me and starts tracking the video :(
void testApp::draw(){
ofSetColor(255, 255, 255);
glPushMatrix();
glScalef(0.75, 0.75, 0.75);
if (isLive) {
recordImage.draw(0, 0, 640, 480);
if (isplayback){
playImage.draw(640, 0, 640, 480);
}
if (isTracking) {
/////////////////////////////////////////////////////////
recordUser.draw();
////////////////////////////////////////////////////
}
} else {
recordImage.draw(0, 0, 640, 480);
playImage.draw(640, 0, 640, 480);
if (isTracking) {
playUser.draw();
}
}
}
I beg for help. Thanks.
Did it myselft.