unity-builder
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Private repo clonining issue
Bug description
I'm not 100% sure this is a bug but I can't find any resources on it anywhere. Essentially, I followed the docs on setting up multiple private repos on your unity app and when it gets to the stage to clone it errors on the hostname of the repo.
Here's the error:
An error occurred while resolving packages:
Project has invalid dependencies:
com.organization.project: Error when executing git command. ssh: Could not resolve hostname key-(long string of characters).github.com: Name or service not known
fatal: Could not read from remote repository.
Please make sure you have the correct access rights
and the repository exists.
com.organization.project: Error when executing git command. ssh: Could not resolve hostname key-(long string of characters).github.com: Name or service not known
fatal: Could not read from remote repository.
Please make sure you have the correct access rights
and the repository exists.
com.organization.project: Error when executing git command. ssh: Could not resolve hostname key-(long string of characters).github.com: Name or service not known
fatal: Could not read from remote repository.
Please make sure you have the correct access rights
and the repository exists.
./External/baselib/builds/Include/Internal/../C/Internal/Baselib_Semaphore_FutexBased.inl.h(158): Assertion failed (count >= 0) - Destruction is not allowed when there are still threads waiting on the semaphore.
Trace/breakpoint trap
Build failed, with exit code 133
How to reproduce
My yml:
name: Build Unity App for Windows x64
on:
push:
branches:
- DevOpsTest
jobs:
build:
runs-on: self-hosted
steps:
- name: 'Add GitHub to the SSH known hosts file'
run: |
mkdir -p -m 0700 /home/runner/.ssh
curl --silent https://api.github.com/meta | jq --raw-output '"github.com "+.ssh_keys[]' >> /home/runner/.ssh/known_hosts
chmod 600 /home/runner/.ssh/known_hosts
# Checkout
- name: Checkout repository
uses: actions/checkout@v4
with:
lfs: true
# Caching
- name: Restore Cache
uses: actions/cache@v3
with:
path: ./XRC360/Library
key: Library-XRC360-StandaloneWindows64
restore-keys: |
Library-XRC360-
Library-
- uses: webfactory/[email protected]
with:
ssh-private-key: |
${{ secrets.FIRST_KEY }}
${{ secrets.SECOND_KEY }}
${{ secrets.THIRD_KEY }}
- name: Prepare SSH config for unity builder
run: |
mkdir -p $HOME/.ssh_docker
cp $HOME/.ssh/config $HOME/.ssh_docker/
cp $HOME/.ssh/key* $HOME/.ssh_docker/
cp $HOME/.ssh/known_hosts $HOME/.ssh_docker/
sed -i 's/\/home\/runner/\/root/g' $HOME/.ssh_docker/config
sudo chown -R root:root $HOME/.ssh_docker
GIT_CONFIG_EXTENSIONS=$(git config --list | grep '^url\.')
{
echo 'GIT_CONFIG_EXTENSIONS<<EOF'
echo "$GIT_CONFIG_EXTENSIONS"
echo EOF
} >> "$GITHUB_ENV"
shell: bash
# Build
- name: Build Project
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
sshAgent: ${{ env.SSH_AUTH_SOCK }}
sshPublicKeysDirectoryPath: ${{ env.HOME }}/.ssh_docker
customImage: 'unityci/editor:2022.3.11f1-base-3'
targetPlatform: StandaloneWindows64
allowDirtyBuild: true
projectPath: ./XRC360
# Upload artifact to GitHub
- uses: actions/upload-artifact@v3
with:
name: Build
path: build
Push to correct branch, wait
Expected behavior
Project to clone down dependencies.
Additional details
This is a self-hosted runner, to my knowledge I followed all of the correct steps. I configured my manifest.json to the SSH url too.
bump
It seems to not be able to resolve the hostname from the context of your runner.
It's hard to say something more about it without having your complete context.
Try to determine why the hostname can not resolve. For example, inside the runner, try to connect to it manually with those credentials. Consider whether a VPN or other measures are required etc.