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[iOS] Error while reading movie during project import
Bug description
Hi! I have a simple test project, which should start a video play on my raw image component after app starts. However after CICD the video is gone and I've found the following log:
Start importing Assets/iPhone_final_1920x1080.mp4 using Guid(4a6cabe8c82444838bfda281abe35b82) Importer(-1,00000000000000000000000000000000) Error while reading movie: /github/workspace/Assets/iPhone_final_1920x1080.mp4 -> (artifact id: '64692c41f188253627aa45a741fde930') in 0.001871 seconds
MP4 file was added to LFS, if it is important.
My build pipeline:
name: AppStore CICD
on: workflow_dispatch
jobs:
buildForiOSPlatform:
name: Build for iOS
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
unityVersion:
- 2021.3.16f1
targetPlatform:
- iOS
steps:
#Checkout (without LFS)
- name: Checkout
uses: actions/checkout@v2
# Git LFS
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
#Cache
- name: Cache Library folder
uses: actions/cache@v2
with:
path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
restore-keys: |
Library-
#Build
- name: Build project
uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
allowDirtyBuild: true
#customParameters: '-myParameter myValue -myBoolean -ThirdParameter andItsValue'
#Output
- name: Get Artefacts
uses: actions/upload-artifact@v2
with:
name: build-iOS
path: build/iOS
releaseToAppStore:
name: Release to the App Store
runs-on: macos-latest
needs: buildForiOSPlatform
steps:
- name: Checkout Repository
uses: actions/checkout@v2
- name: Download iOS Artifact
uses: actions/download-artifact@v2
with:
name: build-iOS
path: build/iOS
- name: Fix File Permissions and Run fastlane
env:
APPLE_CONNECT_EMAIL: ${{ secrets.APPLE_CONNECT_EMAIL }}
APPLE_DEVELOPER_EMAIL: ${{ secrets.APPLE_DEVELOPER_EMAIL }}
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
MATCH_REPOSITORY: ${{ secrets.MATCH_REPOSITORY }}
MATCH_DEPLOY_KEY: ${{ secrets.MATCH_DEPLOY_KEY }}
MATCH_PASSWORD: ${{ secrets.MATCH_PASSWORD }}
APPSTORE_ISSUER_ID: ${{ secrets.APPSTORE_ISSUER_ID }}
APPSTORE_KEY_ID: ${{ secrets.APPSTORE_KEY_ID }}
APPSTORE_P8: ${{ secrets.APPSTORE_P8 }}
IOS_BUILD_PATH: ${{ format('{0}/build/iOS', github.workspace) }}
IOS_BUNDLE_ID: com.AytoMaximo.GameCI # Change it to match your Unity bundle id
PROJECT_NAME: GameCI # Change it to match your project's name
run: |
eval "$(ssh-agent -s)"
ssh-add - <<< "${MATCH_DEPLOY_KEY}"
find $IOS_BUILD_PATH -type f -name "**.sh" -exec chmod +x {} \;
bundle install
bundle exec fastlane ios beta
- name: Cleanup to avoid storage limit
if: always()
uses: geekyeggo/delete-artifact@v1
with:
name: build-iOS
How I can get to know what exactly is causing this error? Thank you in advance!